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class DamTypeFlakChunk extends WeaponDamageType abstract; var sound FlakMonkey; //OBSOLETE static function IncrementKills(Controller Killer) { local xPlayerReplicationInfo xPRI; xPRI = xPlayerReplicationInfo(Killer.PlayerReplicationInfo); if ( xPRI != None ) { xPRI.flakcount++; if ( (xPRI.flakcount == 15) && (UnrealPlayer(Killer) != None) ) UnrealPlayer(Killer).ClientDelayedAnnouncementNamed('FlackMonkey',15); } } defaultproperties { DeathString="%o was shredded by %k's flak cannon." MaleSuicide="%o was perforated by his own flak." FemaleSuicide="%o was perforated by her own flak." WeaponClass=class'FlakCannon' VehicleMomentumScaling=0.5 bDelayedDamage=true bBulletHit=True } |
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