Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XWeapons.DamTypeLinkPlasma


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
class DamTypeLinkPlasma extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
    DeathString="%o was served an extra helping of %k's plasma."
	MaleSuicide="%o fried himself with his own plasma blast."
	FemaleSuicide="%o fried herself with her own plasma blast."
	FlashFog=(X=700.00000,Y=0.000000,Z=0.00000)
    DamageOverlayMaterial=Material'XGameShaders.PlayerShaders.LinkHit'
    DamageOverlayTime=0.5

    WeaponClass=class'LinkGun'

    bDetonatesGoop=true
    VehicleDamageScaling=0.67
    bDelayedDamage=true
}


Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:36:30.000 - Creation time: Do 14.8.2014 09:58:36.806 - Created with UnCodeX