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class DamTypeLinkShaft extends WeaponDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; } defaultproperties { DeathString="%o was carved up by %k's green shaft." MaleSuicide="%o shafted himself." FemaleSuicide="%o shafted herself." WeaponClass=class'LinkGun' bDetonatesGoop=true bCausesBlood=false bLeaveBodyEffect=true bSkeletize=true DamageOverlayMaterial=Material'XGameShaders.PlayerShaders.LinkHit' DamageOverlayTime=0.5 } |
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