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class DamTypeMinigunBullet extends WeaponDamageType abstract; defaultproperties { bRagdollBullet=true DeathString="%o was mowed down by %k's minigun." MaleSuicide="%o turned the minigun on himself." FemaleSuicide="%o turned the minigun on herself." FlashFog=(X=600.00000,Y=0.000000,Z=0.00000) WeaponClass=class'Minigun' KDamageImpulse=2000 VehicleDamageScaling=0.65 bBulletHit=True } |
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