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class DamTypeRocket extends WeaponDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth ) { HitEffects[0] = class'HitSmoke'; if( VictimHealth <= 0 ) HitEffects[1] = class'HitFlameBig'; else if ( FRand() < 0.8 ) HitEffects[1] = class'HitFlame'; } defaultproperties { DeathString="%o rode %k's rocket into oblivion." MaleSuicide="%o fired his rocket prematurely." FemaleSuicide="%o fired her rocket prematurely." WeaponClass=class'RocketLauncher' bDetonatesGoop=true KDamageImpulse=20000 VehicleMomentumScaling=1.3 bThrowRagdoll=true GibPerterbation=0.15 bFlaming=true bDelayedDamage=true } |
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