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// ==================================================================== // Class: XWeapons.LimitationVolume // Parent: Engine.Volume // // Used to limit where various objects can go. // ==================================================================== class LimitationVolume extends Volume; var (Limits) bool bLimitTransDisc; var (Limits) bool bLimitProjectiles; var (Limits) class<Actor> LimitEffectClass; event touch( Actor Other ) { if ( ((bLimitTransDisc) && (TransBeacon(Other)!=None)) || ((bLimitProjectiles) && (Projectile(Other)!=None)) ) { if (LimitEffectClass!=None) Spawn(LimitEffectClass,,,Other.Location, Other.Rotation); Projectile(Other).bNoFX = true; Other.Destroy(); } } defaultproperties { LimitEffectClass=none bLimitTransDisc=false bLimitProjectiles=false } |
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