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class LinkAltFire extends ProjectileFire; var sound LinkedFireSound; var string LinkedFireForce; // jdf function DrawMuzzleFlash(Canvas Canvas) { if (FlashEmitter != None) { FlashEmitter.SetRotation(Weapon.Rotation); Super.DrawMuzzleFlash(Canvas); } } simulated function bool AllowFire() { return ( Weapon.AmmoAmount(ThisModeNum) >= 1 ); } function Projectile SpawnProjectile(Vector Start, Rotator Dir) { local LinkProjectile Proj; Start += Vector(Dir) * 10.0 * LinkGun(Weapon).Links; Proj = Weapon.Spawn(class'XWeapons.LinkProjectile',,, Start, Dir); if ( Proj != None ) { Proj.Links = LinkGun(Weapon).Links; Proj.LinkAdjust(); } return Proj; } function FlashMuzzleFlash() { if (FlashEmitter != None) { if (LinkGun(Weapon).Links > 0) FlashEmitter.Skins[0] = FinalBlend'XEffectMat.LinkMuzProjYellowFB'; else FlashEmitter.Skins[0] = FinalBlend'XEffectMat.LinkMuzProjGreenFB'; } Super.FlashMuzzleFlash(); } function ServerPlayFiring() { if (LinkGun(Weapon).Links > 0) FireSound = LinkedFireSound; else FireSound = default.FireSound; Super.ServerPlayFiring(); } function PlayFiring() { if (LinkGun(Weapon).Links > 0) FireSound = LinkedFireSound; else FireSound = default.FireSound; Super.PlayFiring(); } defaultproperties { AmmoClass=class'LinkAmmo' AmmoPerFire=2 FireAnim=Fire FireAnimRate=0.75 FireLoopAnim=None FireEndAnim=None ProjectileClass=class'XWeapons.LinkProjectile' ProjSpawnOffset=(X=25,Y=8,Z=-3) FireSound=Sound'WeaponSounds.PulseRifle.PulseRifleFire' LinkedFireSound=Sound'WeaponSounds.LinkGun.BLinkedFire' FireForce="TranslocatorFire" // jdf LinkedFireForce="BLinkedFire" // jdf FlashEmitterClass=class'xEffects.LinkMuzFlashProj1st' FireRate=0.2 bSplashDamage=false bRecommendSplashDamage=false BotRefireRate=0.99 WarnTargetPct=+0.1 ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0) ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0) ShakeOffsetTime=4 ShakeRotMag=(X=40.0,Y=0.0,Z=0.0) ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
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