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class RocketAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { ItemName="Rockets" IconMaterial=Material'HudContent.Generic.HUD' IconCoords=(X1=458,Y1=34,X2=511,Y2=78) PickupClass=class'RocketAmmoPickup' MaxAmmo=30 InitialAmount=12 } |
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