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//============================================================================= // ShieldGunPickup. //============================================================================= class ShieldGunPickup extends UTWeaponPickup; defaultproperties { InventoryType=class'ShieldGun' PickupMessage="You got the Shield Gun." PickupSound=Sound'PickupSounds.ShieldGunPickup' PickupForce="ShieldGunPickup" // jdf MaxDesireability=+0.39 StaticMesh=StaticMesh'WeaponStaticMesh.ShieldGunPickup' DrawType=DT_StaticMesh DrawScale=0.5 } |
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