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class ShockAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { ItemName="Shock Core" IconMaterial=Material'HudContent.Generic.HUD' IconCoords=(X1=400,Y1=130,X2=426,Y2=179) PickupClass=class'ShockAmmoPickup' MaxAmmo=50 InitialAmount=20 } |
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