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//============================================================================= // SuperShockRiflePickup //============================================================================= class SuperShockRiflePickup extends UTWeaponPickup; defaultproperties { InventoryType=class'SuperShockRifle' PickupMessage="You got the Super Shock Rifle." PickupSound=Sound'PickupSounds.ShockRiflePickup' PickupForce="ShockRiflePickup" // jdf MaxDesireability=+0.65 StaticMesh=StaticMesh'WeaponStaticMesh.ShockRiflePickup' DrawType=DT_StaticMesh DrawScale=0.5 } |
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