Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- XWeapons.UTWeaponPickup | +-- XWeapons.SuperShockRiflePickup
Variables Summary |
---|
Inherited Variables from XWeapons.UTWeaponPickup |
---|
LockerOffset, StandUp |
Inherited Variables from Engine.WeaponPickup |
---|
AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
---|
Inherited Functions from XWeapons.UTWeaponPickup |
---|
BeginState, ClientTrigger, RespawnEffect, Tick |
Inherited Functions from Engine.WeaponPickup |
---|
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
---|
defaultproperties { InventoryType=class'SuperShockRifle' PickupMessage="You got the Super Shock Rifle." PickupSound=Sound'PickupSounds.ShockRiflePickup' PickupForce="ShockRiflePickup" MaxDesireability=+0.65 StaticMesh=StaticMesh'WeaponStaticMesh.ShockRiflePickup' DrawType=DT_StaticMesh DrawScale=0.5 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |