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class BioRifle_rc extends Resource; #exec OBJ LOAD FILE=WeaponSkins.utx // goop // #exec MESH IMPORT MESH=GoopMesh ANIVFILE=MODELS\Goop_a.3D DATAFILE=MODELS\Goop_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=GoopMesh X=0 Y=0 Z=30 YAW=0 PITCH=-64 ROLL=0 #exec MESH SEQUENCE MESH=GoopMesh SEQ=Flying STARTFRAME=3 NUMFRAMES=11 #exec MESH SEQUENCE MESH=GoopMesh SEQ=Hit STARTFRAME=20 NUMFRAMES=18 #exec MESH SEQUENCE MESH=GoopMesh SEQ=Drip STARTFRAME=40 NUMFRAMES=39 #exec MESH SEQUENCE MESH=GoopMesh SEQ=Slide STARTFRAME=83 NUMFRAMES=39 #exec MESH SEQUENCE MESH=GoopMesh SEQ=Shrivel STARTFRAME=126 NUMFRAMES=9 #exec MESHMAP SCALE MESHMAP=GoopMesh X=0.04 Y=0.04 Z=0.08 |
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