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class ShockRifle_rc extends Resource; // beam texture // #exec TEXTURE IMPORT NAME=ShockBeamTex FILE=textures\shockbeampurple.tga GROUP=Effects LODSET=0 MIPS=0 #exec TEXTURE IMPORT NAME=ShockBeamRedTex FILE=textures\shockbeamred.tga GROUP=Effects LODSET=0 MIPS=0 // explosion emitter lifemap // #exec TEXTURE IMPORT NAME=ShockLifeMap_t FILE=Textures\ShockBeamColorMap.PCX Mips=Off LODSET=0 #exec MESH IMPORT MESH=ShockCoreMesh ANIVFILE=models\shock_core_elec_a.3d DATAFILE=models\shock_core_elec_d.3d #exec MESH ORIGIN MESH=ShockCoreMesh X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 #exec MESHMAP SCALE MESHMAP=ShockCoreMesh X=1.0 Y=1.0 Z=2.0 |
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