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HttpCache |
HttpCache Disk\Memory cache for LibHTTP, it will handle caching of data. To use it simply create a HttpCache object and use it's get() request to get updated documents. Don't use a HttpSock instance for this. When using this class it will perform a specially constructed get request when it's needed, it will try to satisfy the caching headers returned by the server. Ihis class is only usefull if you know the remote server returns correct cachable data. By default most dynamic pages (ASP, PHP, Perl, CGI) will return non-cachable pages. Dcoumentation and Information: http://wiki.beyondunreal.com/wiki/LibHTTP Authors: Michiel 'El Muerte' Hendriks <elmuerte@drunksnipers.com> Copyright 2005 Michiel "El Muerte" Hendriks Released under the Lesser Open Unreal Mod License http://wiki.beyondunreal.com/wiki/LesserOpenUnrealModLicense |
HttpCacheObject |
HttpCacheObject Physical storage of the cached data. Dcoumentation and Information: http://wiki.beyondunreal.com/wiki/LibHTTP Authors: Michiel 'El Muerte' Hendriks <elmuerte@drunksnipers.com> Copyright 2005 Michiel "El Muerte" Hendriks Released under the Lesser Open Unreal Mod License http://wiki.beyondunreal.com/wiki/LesserOpenUnrealModLicense |
HttpCookies |
HttpCookies Cookie management system. Part of [[LibHTTP]]. Dcoumentation and Information: http://wiki.beyondunreal.com/wiki/LibHTTP Authors: Michiel 'El Muerte' Hendriks <elmuerte@drunksnipers.com> Copyright 2003, 2004 Michiel "El Muerte" Hendriks Released under the Lesser Open Unreal Mod License http://wiki.beyondunreal.com/wiki/LesserOpenUnrealModLicense |
HttpLink |
HttpLink The actual internet link of the HttpSock object. Because connection timeouts can't be handled properly from within the TCPLink this object is used internally Dcoumentation and Information: http://wiki.beyondunreal.com/wiki/LibHTTP Authors: Michiel 'El Muerte' Hendriks <elmuerte@drunksnipers.com> Copyright 2004 Michiel "El Muerte" Hendriks Released under the Lesser Open Unreal Mod License http://wiki.beyondunreal.com/wiki/LesserOpenUnrealModLicense |
HttpResolveCache |
HttpResolveCache Object that holds cached resolves. this is used by multiple HttpSock instances Dcoumentation and Information: http://wiki.beyondunreal.com/wiki/LibHTTP Authors: Michiel 'El Muerte' Hendriks <elmuerte@drunksnipers.com> Copyright 2005 Michiel "El Muerte" Hendriks Released under the Lesser Open Unreal Mod License http://wiki.beyondunreal.com/wiki/LesserOpenUnrealModLicense |
HttpSock |
HttpSock Base of [[LibHTTP]] this implements the main network methods for connecting to a webserver and retreiving data from it. Binary data is not supported. Dcoumentation and Information: http://wiki.beyondunreal.com/wiki/LibHTTP Authors: Michiel 'El Muerte' Hendriks <elmuerte@drunksnipers.com> Copyright 2003-2005 Michiel "El Muerte" Hendriks Released under the Lesser Open Unreal Mod License http://wiki.beyondunreal.com/wiki/LesserOpenUnrealModLicense |
HttpUtil |
HttpUtil Miscelaneous static functions. Part of [[LibHTTP]]. Contains various algorithms, under which [[Base64]] encoding and [[MD5]] hash generation. [[MD5]] code by Petr Jelinek ( http://wiki.beyondunreal.com/wiki/MD5 ) Dcoumentation and Information: http://wiki.beyondunreal.com/wiki/LibHTTP Authors: Michiel 'El Muerte' Hendriks <elmuerte@drunksnipers.com> Copyright 2003, 2004 Michiel "El Muerte" Hendriks Released under the Lesser Open Unreal Mod License http://wiki.beyondunreal.com/wiki/LesserOpenUnrealModLicense |
NewsFeed |
NewsFeed RSS\RDF Porcessing. Part of [[LibHTTP]]. Either RSS or RDF format is accepted. ''Note:'' the HTML special chars are NOT fixed, you have to do this yourself ''Note:'' Don't pound the webserver with requests, cache your results Dcoumentation and Information: http://wiki.beyondunreal.com/wiki/LibHTTP Authors: Michiel 'El Muerte' Hendriks <elmuerte@drunksnipers.com> Copyright 2003, 2004 Michiel "El Muerte" Hendriks Released under the Lesser Open Unreal Mod License http://wiki.beyondunreal.com/wiki/LesserOpenUnrealModLicense |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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