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HttpLink
The actual internet link of the HttpSock object. Because connection timeouts
can't be handled properly from within the TCPLink this object is used
internally
Dcoumentation and Information:
http://wiki.beyondunreal.com/wiki/LibHTTP
Authors: Michiel 'El Muerte' Hendriks <elmuerte@drunksnipers.com>
Copyright 2004 Michiel "El Muerte" Hendriks
Released under the Lesser Open Unreal Mod License
http://wiki.beyondunreal.com/wiki/LesserOpenUnrealModLicense
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.InternetInfo
|
+-- IpDrv.InternetLink
|
+-- IpDrv.TcpLink
|
+-- LibHTTP4.HttpLink
| Variables Summary | |
|---|---|
| HttpSock | HttpSock |
| Inherited Variables from IpDrv.TcpLink |
|---|
| AcceptClass, LinkState, RecvBuf, RemoteAddr, SendFIFO |
| Inherited Variables from IpDrv.InternetLink |
|---|
| DataPending, InLineMode, LinkMode, OutLineMode, Port, PrivateResolveInfo, ReceiveMode, RemoteSocket, Socket |
| Enumerations Summary |
|---|
| Inherited Enumerations from IpDrv.TcpLink |
|---|
| ELinkState |
| Inherited Enumerations from IpDrv.InternetLink |
|---|
| ELineMode, ELinkMode, EReceiveMode |
| Structures Summary |
|---|
| Inherited Structures from IpDrv.InternetLink |
|---|
| IpAddr |
| Functions Summary | ||
|---|---|---|
![]() | Closed ())) | |
![]() | FastTransfer ())) | |
![]() | Opened ())) | |
![]() | ReceivedText (string Line )) | |
![]() | Resolved (IpAddr Addr )) | |
![]() | ResolveFailed ())) | |
![]() | setSocket (HttpSock Sock)) | |
![]() | Shutdown ())) | |
![]() | Tick (float delta)) | |
| Inherited Functions from IpDrv.TcpLink |
|---|
| Accepted, BindPort, Close, Closed, IsConnected, Listen, Open, Opened, ReadBinary, ReadText, ReceivedBinary, ReceivedLine, ReceivedText, SendBinary, SendText |
| Inherited Functions from IpDrv.InternetLink |
|---|
| GameSpyGameName, GameSpyValidate, GetLastError, GetLocalIP, IpAddrToString, IsDataPending, ParseURL, Resolve, Resolved, ResolveFailed, StringToIpAddr |
| Variables Detail |
|---|
the owning HttpSock
| Functions Detail |
|---|
Closed Source code@ignore
FastTransfer Source codewill be called when ReceiveMode is RMODE_Manual (e.g. TM_Fast)
Opened Source code@ignore
ReceivedText Source code@ignore
Resolved Source code@ignore
ResolveFailed Source code@ignore
setSocket Source codeset the socket component
Shutdown Source codecall this to destroy the socket
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