- Extends
- TcpLink
HttpLink
The actual internet link of the HttpSock object. Because connection timeouts
can't be handled properly from within the TCPLink this object is used
internally
Dcoumentation and Information:
http://wiki.beyondunreal.com/wiki/LibHTTP
Authors: Michiel 'El Muerte' Hendriks <elmuerte@drunksnipers.com>
Copyright 2004 Michiel "El Muerte" Hendriks
Released under the Lesser Open Unreal Mod License
http://wiki.beyondunreal.com/wiki/LesserOpenUnrealModLicense
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.InternetInfo
|
+-- IpDrv.InternetLink
|
+-- IpDrv.TcpLink
|
+-- LibHTTP4.HttpLink
Inherited Functions from IpDrv.TcpLink |
Accepted, BindPort, Close, Closed, IsConnected, Listen, Open, Opened, ReadBinary, ReadText, ReceivedBinary, ReceivedLine, ReceivedText, SendBinary, SendText |
Inherited Functions from IpDrv.InternetLink |
GameSpyGameName, GameSpyValidate, GetLastError, GetLocalIP, IpAddrToString, IsDataPending, ParseURL, Resolve, Resolved, ResolveFailed, StringToIpAddr |
event Closed ( ) )
protected function FastTransfer ( ) )
event Opened ( ) )
event ReceivedText ( string Line ) )
event Resolved ( IpAddr Addr ) )
event ResolveFailed ( ) )
function Shutdown ( ) )
event Tick ( float delta) )
Creation time: Do 14.8.2014 09:58:08.628 - Created with
UnCodeX