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//============================================================================= // Copyright 2003-2011 by Wormbo <wormbo@online.de> // // Damage type for mercury missile hitting the head in mid-air and blowing up. //============================================================================= class BetrayalDamTypeMercuryAirHeadHit extends BetrayalDamTypeMercuryHeadHit abstract; //============================================================================= // IncrementKills // // Play a headshot announcement and count the number of headshots //============================================================================= static function IncrementKills(Controller Killer) { Super.IncrementKills(Killer); class'BetrayalDamTypeMercuryAirHit'.static.IncrementKills(Killer); } //============================================================================= // Default properties //============================================================================= defaultproperties { DeathString = "%k picked off %o's head in mid-air with a mercury missile." } |
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