| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
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+-- Betrayal.BetrayalDamTypeMercuryDirectHit
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+-- Betrayal.BetrayalDamTypeMercuryHeadHit
BetrayalDamTypeMercuryAirHeadHit, BetrayalDamTypeMercuryPunchThroughHead
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary | ||
|---|---|---|
![]() | IncrementKills (Controller Killer)) | |
| Inherited Functions from Betrayal.BetrayalDamTypeMercuryDirectHit |
|---|
| GetHitEffects |
| Inherited Functions from UnrealGame.WeaponDamageType |
|---|
| GetWeaponClass |
| Functions Detail |
|---|
IncrementKills Source code| Defaultproperties |
|---|
defaultproperties
{
DeathString = "%k drove a mercury missile into %o's head."
FemaleSuicide = "%o somehow managed to take off her head with her own mercury missile."
MaleSuicide = "%o somehow managed to take off his head with his own mercury missile."
bSpecial = True
bAlwaysSevers = True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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