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//============================================================================= // DamTypeMercuryDirectHit // Copyright 2003-2011 by Wormbo <wormbo@online.de> // // Damage type for direct mercury missile hit with missile blowing up. //============================================================================= class BetrayalDamTypeMercuryDirectHit extends WeaponDamageType abstract; /** Flame effects. */ static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth) { HitEffects[0] = class'HitSmoke'; if (VictimHealth <= 0 && FRand() < 0.5) HitEffects[1] = class'HitFlameBig'; else if (FRand() < 0.5) HitEffects[1] = class'HitFlame'; } //============================================================================= // Default properties //============================================================================= defaultproperties { WeaponClass = Class'BetrayalMercuryLauncher' DeathString = "%k drove a mercury missile into %o." FemaleSuicide = "%o somehow managed to get hit by her own mercury missile." MaleSuicide = "%o somehow managed to get hit by his own mercury missile." bDetonatesGoop = True bKUseOwnDeathVel = True KDamageImpulse = 20000.0 KDeathVel = 550.0 KDeathUpKick = 100.0 bDelayedDamage = True bRagdollBullet = True bBulletHit = True GibPerterbation = 0.35 bAlwaysSevers = True bLocationalHit = False } |
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