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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- Betrayal.BetrayalDamTypeMercuryDirectHit
BetrayalDamTypeMercuryAirHit, BetrayalDamTypeMercuryHeadHit, BetrayalDamTypeMercuryPunchThrough
Variables Summary |
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Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)) |
Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Functions Detail |
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Flame effects.
Defaultproperties |
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defaultproperties { WeaponClass = Class'BetrayalMercuryLauncher' DeathString = "%k drove a mercury missile into %o." FemaleSuicide = "%o somehow managed to get hit by her own mercury missile." MaleSuicide = "%o somehow managed to get hit by his own mercury missile." bDetonatesGoop = True bKUseOwnDeathVel = True KDamageImpulse = 20000.0 KDeathVel = 550.0 KDeathUpKick = 100.0 bDelayedDamage = True bRagdollBullet = True bBulletHit = True GibPerterbation = 0.35 bAlwaysSevers = True bLocationalHit = False } |
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