| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- Betrayal.BetrayalDamTypeMercuryDirectHit
BetrayalDamTypeMercuryAirHit, BetrayalDamTypeMercuryHeadHit, BetrayalDamTypeMercuryPunchThrough
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)) | |
| Inherited Functions from UnrealGame.WeaponDamageType |
|---|
| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
|---|
GetHitEffects Source codeFlame effects.
| Defaultproperties |
|---|
defaultproperties
{
WeaponClass = Class'BetrayalMercuryLauncher'
DeathString = "%k drove a mercury missile into %o."
FemaleSuicide = "%o somehow managed to get hit by her own mercury missile."
MaleSuicide = "%o somehow managed to get hit by his own mercury missile."
bDetonatesGoop = True
bKUseOwnDeathVel = True
KDamageImpulse = 20000.0
KDeathVel = 550.0
KDeathUpKick = 100.0
bDelayedDamage = True
bRagdollBullet = True
bBulletHit = True
GibPerterbation = 0.35
bAlwaysSevers = True
bLocationalHit = False
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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