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Betrayal.BetrayalDamTypeMercuryAirPunchThroughHead


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//=============================================================================
// Copyright 2003-2011 by Wormbo <wormbo@online.de>
//
// Damage type for mercury missile hitting head in mid-air without missile blowing up.
//=============================================================================


class BetrayalDamTypeMercuryAirPunchThroughHead extends BetrayalDamTypeMercuryAirHeadHit abstract;


/**
No flame effects for punch through.
*/
static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth);


//=============================================================================
// Default properties
//=============================================================================

defaultproperties
{
	DeathString = "%k drove a mercury missile thorugh %o's head in mid-air."
	KDeathVel   = 400.0
	bFlaming    = False
}

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Class file time: So 13.3.2011 16:47:26.000 - Creation time: Do 14.8.2014 09:58:34.718 - Created with UnCodeX