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/****************************************************************************** ChristmasWireLightsEmitterB Creation date: 2012-11-06 13:18 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements. Please ask for permission first, if you intend to make money off reused code. ******************************************************************************/ class ChristmasWireLightsEmitterB extends Emitter; //============================================================================= // Default values //============================================================================= defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 FadeOut=True FadeIn=True UniformMeshScale=False SpinParticles=True UniformSize=True ColorMultiplierRange=(X=(Min=0.300000),Y=(Min=0.300000),Z=(Min=0.300000)) FadeOutStartTime=2.500000 FadeInEndTime=0.500000 CoordinateSystem=PTCS_Relative MaxParticles=3 MeshSpawning=PTMS_Random StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) StartSizeRange=(X=(Min=12.000000,Max=20.000000)) DrawStyle=PTDS_Brighten Texture=Texture'AW-2004Particles.Weapons.PlasmaStar2' LifetimeRange=(Min=3.000000,Max=3.000000) WarmupTicksPerSecond=10.000000 RelativeWarmupTime=1.000000 End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 FadeOut=True FadeIn=True UniformMeshScale=False SpinParticles=True UniformSize=True ColorMultiplierRange=(X=(Min=0.300000),Y=(Min=0.300000),Z=(Min=0.300000)) FadeOutStartTime=2.500000 FadeInEndTime=0.500000 CoordinateSystem=PTCS_Relative MaxParticles=3 StartLocationShape=PTLS_Sphere MeshSpawning=PTMS_Random StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) StartSizeRange=(X=(Min=12.000000,Max=20.000000)) DrawStyle=PTDS_Brighten Texture=Texture'AW-2004Particles.Weapons.PlasmaStar' LifetimeRange=(Min=3.000000,Max=3.000000) WarmupTicksPerSecond=10.000000 RelativeWarmupTime=1.000000 End Object Emitters(1)=SpriteEmitter'SpriteEmitter1' bNoDelete = False } |
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