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//============================================================================= // EditorEngine: The UnrealEd subsystem. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class EditorEngine extends Engine native noexport transient; #exec Texture Import File=Textures\Bad.pcx #exec Texture Import File=Textures\BadHighlight.pcx #exec Texture Import File=Textures\Bkgnd.pcx #exec Texture Import File=Textures\BkgndHi.pcx #exec Texture Import File=Textures\MaterialArrow.pcx MASKED=1 #exec Texture Import File=Textures\MaterialBackdrop.pcx #exec NEW StaticMesh File="models\TexPropCube.Ase" Name="TexPropCube" #exec NEW StaticMesh File="models\TexPropSphere.Ase" Name="TexPropSphere" // Objects. var const level Level; var const model TempModel; var const texture CurrentTexture; var const staticmesh CurrentStaticMesh; var const mesh CurrentMesh; var const class CurrentClass; var const transbuffer Trans; var const textbuffer Results; var const int Pad[8]; // Textures. var const texture Bad, Bkgnd, BkgndHi, BadHighlight, MaterialArrow, MaterialBackdrop; // Used in UnrealEd for showing materials var staticmesh TexPropCube; var staticmesh TexPropSphere; // Toggles. var const bool bFastRebuild, bBootstrapping; // Other variables. var const config int AutoSaveIndex; var const int AutoSaveCount, Mode, TerrainEditBrush, ClickFlags; var const float MovementSpeed; var const package PackageContext; var const vector AddLocation; var const plane AddPlane; // Misc. var const array<Object> Tools; var const class BrowseClass; // Grid. var const int ConstraintsVtbl; var(Grid) config bool GridEnabled; var(Grid) config bool SnapVertices; var(Grid) config float SnapDistance; var(Grid) config vector GridSize; // Rotation grid. var(RotationGrid) config bool RotGridEnabled; var(RotationGrid) config rotator RotGridSize; // Advanced. var(Advanced) config bool UseSizingBox; var(Advanced) config bool UseAxisIndicator; var(Advanced) config float FovAngleDegrees; var(Advanced) config bool GodMode; var(Advanced) config bool AutoSave; var(Advanced) config byte AutosaveTimeMinutes; var(Advanced) config string GameCommandLine; var(Advanced) globalconfig array<string> EditPackages; var(Advanced) globalconfig array<string> CutdownPackages; var(Advanced) config bool AlwaysShowTerrain; var(Advanced) config bool UseActorRotationGizmo; var(Advanced) config bool LoadEntirePackageWhenSaving; var(Advanced) config bool ShowIntWarnings; // gam defaultproperties { Bad=Bad Bkgnd=Bkgnd BkgndHi=BkgndHi MaterialArrow=MaterialArrow MaterialBackdrop=MaterialBackdrop BadHighlight=BadHighlight GridSize=(X=16,Y=16,Z=16) TexPropCube=StaticMesh'TexPropCube' TexPropSphere=StaticMesh'TexPropSphere' } |
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