Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
class FadeColor extends ConstantMaterial native editinlinenew; cpptext { // // UConstantMaterial interface // virtual FColor GetColor(FLOAT TimeSeconds); } enum EColorFadeType { FC_Linear, FC_Sinusoidal, }; var() Color Color1; var() Color Color2; var() float FadePeriod; var() float FadePhase; var() EColorFadeType ColorFadeType; defaultproperties { ColorFadeType=FC_Linear } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |