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class FailedConnect extends LocalMessage abstract; var localized string FailMessage[4]; static function int GetFailSwitch(string FailString) { if ( FailString ~= "NEEDPW" ) return 0; if ( FailString ~= "WRONGPW" ) return 1; if ( FailString ~="GAMESTARTED" ) return 2; return 3; } static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return Default.FailMessage[Clamp(Switch,0,3)]; } defaultproperties { bBeep=false bFadeMessage=True bIsUnique=True DrawColor=(R=255,G=0,B=128,A=255) FontSize=1 FailMessage(0)="FAILED TO JOIN GAME. NEED PASSWORD." FailMessage(1)="FAILED TO JOIN GAME. WRONG PASSWORD." FailMessage(2)="FAILED TO JOIN GAME. GAME HAS STARTED." FailMessage(3)="FAILED TO JOIN GAME." } |
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