Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 |
//============================================================================= // GameEngine: The game subsystem. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class GameEngine extends Engine native noexport transient; // URL structure. struct URL { var string Protocol, // Protocol, i.e. "unreal" or "http". Host; // Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local. var int Port; // Optional host port. var string Map; // Map name, i.e. "SkyCity", default is "Index". var array<string> Op; // Options. var string Portal; // Portal to enter through, default is "". var int Valid; }; var Level GLevel, GEntry; var PendingLevel GPendingLevel; var URL LastURL; var config array<string> ServerActors, ServerPackages; var array<object> DummyArray; // Do not modify var object DummyObject; // Do not modify var string DummyString; // Do not modify var globalconfig String MainMenuClass; // Menu that appears when you first start var globalconfig string SinglePlayerMenuClass; // Menu that appears when you return from a single player match after a cinematic game var globalconfig String ConnectingMenuClass; // Menu that appears when you are connecting var globalconfig String DisconnectMenuClass; // Menu that appears when you are disconnected var globalconfig String LoadingClass; // Loading screen that appears var bool bCheatProtection; var(Settings) config bool ColorHighDetailMeshes; var(Settings) config bool ColorSlowCollisionMeshes; var(Settings) config bool ColorNoCollisionMeshes; var(Settings) config bool ColorWorldTextures; var(Settings) config bool ColorPlayerAndWeaponTextures; var(Settings) config bool ColorInterfaceTextures; var(VoiceChat) globalconfig bool VoIPAllowVAD; |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |