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//============================================================================= // Spline: A simple Hermite Spline for interpolation with position and // velocity continuity. //============================================================================= class Spline extends Object native; const mMaxTimes=5; var vector SplineA, SplineB, SplineC, SplineD; var rotator SplineE, SplineF, SplineG, SplineH; var float mStartT, mEndT; var bool mbInit; var float mTime; var float maDeltaTimes[mMaxTimes]; var int mIndex; var float mTotalTime; var bool mbRotatorSpline; var int mCnt; native final simulated function bool InitSplinePath(float t0, vector d0, vector v0, float t1, vector d1, vector v1); native final simulated function bool InitSplineRot( float t0, rotator d0, rotator v0, float t1, rotator d1, rotator v1); native final simulated function bool NextSplinePos( float dt, out vector d, out vector v, out vector a, out float outdt, optional bool bSmoothDt, optional bool bAccumDeltas); // gam native final simulated function bool NextSplineRot( float dt, out rotator d, out rotator v, out rotator a, out float outdt, optional bool bSmoothDt, optional bool bAccumDeltas); // gam defaultproperties { } |
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