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class TerrainMaterial extends RenderedMaterial native noteditinlinenew; cpptext { virtual UMaterial* CheckFallback(); virtual UBOOL HasFallback(); } struct native TerrainMaterialLayer { var material Texture; var bitmapmaterial AlphaWeight; var matrix TextureMatrix; }; var const array<TerrainMaterialLayer> Layers; var const byte RenderMethod; var const bool FirstPass; defaultproperties { // MT_TerrainMaterial MaterialType=256 } |
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