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class Vignette extends Actor abstract transient native ; var() string MapName; var() class<GameInfo> GameClass; simulated event Init(); simulated event DrawVignette( Canvas C, float Progress ); defaultproperties { DrawType=DT_None Physics=PHYS_None RemoteRole=ROLE_None bUnlit=True bNetTemporary=true bGameRelevant=true CollisionRadius=+0.00000 CollisionHeight=+0.00000 } |
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