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Engine.Vignette


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class Vignette extends Actor
    abstract
    transient
    native
;

var() string MapName;
var() class<GameInfo> GameClass;

simulated event Init();
simulated event DrawVignette( Canvas C, float Progress );

defaultproperties
{
	DrawType=DT_None
	Physics=PHYS_None
    RemoteRole=ROLE_None
	bUnlit=True
	bNetTemporary=true
	bGameRelevant=true
	CollisionRadius=+0.00000
	CollisionHeight=+0.00000
}

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Class file time: Di 5.9.2006 22:28:42.000 - Creation time: Do 14.8.2014 09:58:55.006 - Created with UnCodeX