- Extends
- Info
- Modifiers
- HideDropDown CacheExempt native
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
Direct Known Subclasses:
CinematicGame, UnrealMPGameInfo
Inherited Variables from Engine.Actor |
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel |
Inherited Enumerations from Engine.Actor |
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Structures Summary |
KeyValuePair Key, Value |
PlayerResponseLine PlayerNum, PlayerName, Ping, Score, StatsID |
ServerResponseLine ServerID, IP, Port, QueryPort, ServerName, MapName, GameType, CurrentPlayers, MaxPlayers, Ping, Flags, SkillLevel, ServerInfo, PlayerInfo |
Inherited Structures from Engine.Actor |
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Functions Summary |
| | AcceptInventory (pawn PlayerPawn))
|
| bool | AcceptPlayInfoProperty (string PropName))
|
| | AddDefaultInventory (pawn PlayerPawn ))
|
| | AddGameModifier (GameRules NewRule ))
|
| | AddGameSpecificInventory (Pawn p))
|
| | AddMutator (string mutname, optional bool bUserAdded))
|
| | AddServerDetail (out ServerResponseLine ServerState, string RuleName, coerce string RuleValue ))
|
| | AdjustBotInterface (bool bSinglePlayer)
|
| | AdminSay (string Msg))
|
| | AllDataObjects (class objClass, out Object obj, string packageName)
|
| bool | AllowBecomeActivePlayer (PlayerController P))
|
| bool | AllowGameSpeedChange ()))
|
| bool | AllowMutator (string MutatorClassName ))
|
| bool | AtCapacity (bool bSpectator))
|
| bool | BecomeSpectator (PlayerController P))
|
| | Broadcast (Actor Sender, coerce string Msg, optional name Type ))
|
| | BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageType> damageType))
|
| | BroadcastLocalized (actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
|
| | BroadcastTeam (Controller Sender, coerce string Msg, optional name Type ))
|
| bool | CanEnterVehicle (Vehicle V, Pawn P))
|
| bool | CanLeaveVehicle (Vehicle V, Pawn P))
|
| bool | CanSpectate (PlayerController Viewer, bool bOnlySpectator, actor ViewTarget ))
|
| | ChangeMap (int ContextID))
|
| | ChangeName (Controller Other, coerce string S, bool bNameChange ))
|
| bool | ChangeTeam (Controller Other, int N, bool bNewTeam))
|
| | ChangeVoiceChannel (PlayerReplicationInfo PRI, int NewChannelIndex, int OldChannelIndex)
|
| bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason))
|
| | CheckScore (PlayerReplicationInfo Scorer))
|
| Object | CreateDataObject (class objClass, string objName, string packageName)
|
| | DeadUse (PlayerController PC)
|
| bool | DeleteDataObject (class objClass, string objName, string packageName)
|
| bool | DeletePackage (string packageName)
|
| | Destroyed ()))
|
| | DetailChange ()))
|
| | DisableNextObjective ()
|
| | DiscardInventory (Pawn Other ))
|
| | DriverEnteredVehicle (Vehicle V, Pawn P))
|
| | DriverLeftVehicle (Vehicle V, Pawn P))
|
| | EndGame (PlayerReplicationInfo Winner, string Reason ))
|
| | EndLogging (string Reason))
|
| | FillPlayInfo (PlayInfo PlayInfo))
|
| string | FindPlayerByID (int PlayerID ))
|
| NavigationPoint | FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName ))
|
| actor | FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex))
|
| string | FindTeamDesignation (GameReplicationInfo GRI, actor A))
|
| | GameEnding ()))
|
| array<string> | GetAllLoadHints (optional bool bThisClassOnly)
|
| string | GetBeaconText ()))
|
| int | GetBindWeight (byte KeyNumber ))
|
| class<Pawn> | GetDefaultPlayerClass (Controller C))
|
| int | GetDefenderNum ()))
|
| string | GetDescriptionText (string PropName))
|
| string | GetDisplayText (string PropName))
|
| int | GetIntOption (string Options, string ParseString, int CurrentValue))
|
| string | GetKeyBindName (string Cmd, PlayerController Ref ))
|
| | GetKeyValue (string Pair, out string Key, out string Value ))
|
| string | GetLoadingHint (PlayerController Ref, string MapName, color HintColor ))
|
| MapList | GetMapList (string MapListClassType))
|
| array<string> | GetMapRotation ()))
|
| string | GetNetworkNumber ()
|
| string | GetNextLoadHint (string MapName))
|
| int | GetNumPlayers ()))
|
| | GetPlayerControllerList (out array<PlayerController> ControllerArray))
|
| Texture | GetRandomTeamSymbol (int base))
|
| Manifest | GetSavedGames ()
|
| | GetServerDetails (out ServerResponseLine ServerState ))
|
| | GetServerInfo (out ServerResponseLine ServerState ))
|
| | GetServerPlayers (out ServerResponseLine ServerState ))
|
| int | GetServerPort ()))
|
| bool | GrabOption (out string Options, out string Result ))
|
| bool | HasOption (string Options, string InKey ))
|
| | InitGame (string Options, out string Error ))
|
| | InitGameReplicationInfo ()))
|
| | InitLogging ()))
|
| | InitMaplistHandler ()
|
| | InitSavedLevel ()))
|
| | InitVoiceReplicationInfo ()))
|
| bool | IsOnTeam (Controller Other, int TeamNum))
|
| bool | IsVehicleMutator (string MutatorClassName ))
|
| bool | JustStarted (float T))
|
| | Kick (string S ))
|
| | KickBan (string S ))
|
| | KickIdler (PlayerController PC))
|
| | KillBots (int num)
|
| | Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class damageType ))
|
| | KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage))
|
| Object | LoadDataObject (class objClass, string objName, string packageName)
|
| | LoadMapList (string MapPrefix, out array<string> Maps)
|
| | LoadSRGrammar (string Grammar)
|
| PlayerController | Login (string Portal, string Options, out string Error
))
|
| | Logout (Controller Exiting ))
|
| string | MakeColorCode (color NewColor))
|
| int | MultiMinPlayers ()))
|
| string | NewRecommendCombo (string ComboName, AIController C))
|
| bool | NoBlood ()))
|
| | NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn ))
|
| | NotifyLogin (int NewPlayerID))
|
| | NotifyLogout (Controller Exiting))
|
| | NoTranslocatorKeyPressed (PlayerController PC)
|
| int | OrderToIndex (int Order))
|
| TeamInfo | OtherTeam (TeamInfo Requester))
|
| string | ParseChatPercVar (Mutator BaseMutator, Controller Who, string Cmd))
|
| string | ParseKillMessage (string KillerName, string VictimName, string DeathMessage)
|
| string | ParseLoadingHint (string Hint, PlayerController Ref, color HintColor))
|
| string | ParseMessageString (Mutator BaseMutator, Controller Who, String Message))
|
| string | ParseOption (string Options, string InKey ))
|
| | ParseVoiceCommand (PlayerController Sender, string RecognizedString)
|
| byte | PickTeam (byte Current, Controller C))
|
| bool | PickupQuery (Pawn Other, Pickup item ))
|
| bool | PlayerCanRestart (PlayerController aPlayer ))
|
| bool | PlayerCanRestartGame (PlayerController aPlayer ))
|
| | PostBeginPlay ()))
|
| | PostLogin (PlayerController NewPlayer ))
|
| | PreBeginPlay ()))
|
| | PrecacheGameAnnouncements (AnnouncerVoice V, bool bRewardSounds)
|
| | PrecacheGameStaticMeshes (LevelInfo myLevel)
|
| | PrecacheGameTextures (LevelInfo myLevel)
|
| | PreLogin (string Options, string Address, string PlayerID, out string Error, out string FailCode
))
|
| bool | PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation))
|
| bool | PreventSever (Pawn Killed, Name boneName, int Damage, class<DamageType> DamageType))
|
| | ProcessServerTravel (string URL, bool bItems ))
|
| float | RatePlayerStart (NavigationPoint N, byte Team, Controller Player))
|
| string | RecommendCombo (string ComboName))
|
| int | ReduceDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class DamageType ))
|
| | RegisterVehicle (Vehicle V))
|
| | Reset ()))
|
| | RestartGame ()))
|
| | RestartPlayer (Controller aPlayer ))
|
| | ReviewJumpSpots (name TestLabel)
|
| bool | SavePackage (string packageName)
|
| | SceneAbort ()
|
| | SceneEnded (SceneManager SM, Actor Other)
|
| | SceneStarted (SceneManager SM, Actor Other)
|
| | ScoreEvent (PlayerReplicationInfo Who, float Points, string Desc))
|
| | ScoreKill (Controller Killer, Controller Other))
|
| | ScoreObjective (PlayerReplicationInfo Scorer, float Score))
|
| | SendPlayer (PlayerController aPlayer, string URL ))
|
| | SessionKickBan (string S ))
|
| | SetGameSpeed (Float T ))
|
| | SetGrammar ()))
|
| bool | SetPause (BOOL bPause, PlayerController P ))
|
| | SetPlayerDefaults (Pawn PlayerPawn))
|
| | SetWeaponViewShake (PlayerController P))
|
| bool | ShouldRespawn (Pickup Other ))
|
| | StartMatch ()))
|
| string | StripColor (string s))
|
| | TeamScoreEvent (int Team, float Points, string Desc))
|
| | TestLevel ()))
|
| | Timer ()))
|
| bool | TooManyBots (Controller botToRemove))
|
| | UpdatePrecacheMaterials ()))
|
| | UpdatePrecacheStaticMeshes ()))
|
| bool | UseLowGore ()))
|
| | WeakObjectives ()
|
Inherited Functions from Engine.Actor |
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
const GIPROPNUM = 15;
var float AutoAim;
var globalconfig bool bAdminCanPause;
var globalconfig bool bAllowBehindView;
var bool bAllowMPGameSpeed;
var bool bAllowVehicles;
var config bool bAllowWeaponThrowing;
var bool bAlreadyChanged;
var localized bool bAlternateMode;
var bool bAttractCam;
var bool bCanChangeSkin;
var bool bCanViewOthers;
var globalconfig bool bChangeLevels;
var bool bDelayedStart;
var string BeaconName;
var globalconfig bool bEnableStatLogging;
var bool bForceClassicView;
var bool bGameEnded;
var bool bGameRestarted;
var bool bIsSaveGame;
var globalconfig bool bLargeGameVOIP;
var bool bLiberalVehiclePaths;
var bool bLoggingGame;
var globalconfig bool bLowGore;
var bool bModViewShake;
var bool bMustJoinBeforeStart;
var string BotMenuType;
var bool bOverTime;
var bool bPauseable;
var bool bRestartLevel;
var cache bool bTeamGame;
var bool bTestMode;
var bool bWaitingToStartMatch;
bWeaponShouldViewShake Source code
var globalconfig bool bWeaponShouldViewShake;
var config bool bWeaponStay;
var bool bWelcomePending;
var string CallSigns[15];
var int CurrentID;
DefaultPlayerClassName Source code
var string DefaultPlayerClassName;
var localized string DefaultPlayerName;
var transient string DemoCommand;
var float FearCostFallOff;
var globalconfig float GameDifficulty;
var string GameOptionsMenuType;
var globalconfig float GameSpeed;
var globalconfig string GameStatsClass;
var string GameUMenuType;
GIPropDescText[GIPROPNUM] Source code
var localized string GIPropDescText[GIPROPNUM];
GIPropsDisplayText[GIPROPNUM] Source code
var localized string GIPropsDisplayText[GIPROPNUM];
var localized string GIPropsExtras[2];
var config int GoalScore;
var globalconfig int GoreLevel;
var localized string GoreLevelText[3];
var cache string HUDSettingsMenu;
var string HUDType;
var globalconfig string MaplistHandlerType;
var cache string MapListType;
var cache string MapPrefix;
var globalconfig float MaxIdleTime;
var config int MaxLives;
var globalconfig int MaxPlayers;
var globalconfig int MaxSpectators;
var string MultiplayerUMenuType;
var string MutatorClass;
var localized string NoBindString;
var int NumBots;
var int NumPlayers;
var int NumSpectators;
var name OtherMesgGroup;
PlayerControllerClassName Source code
var string PlayerControllerClassName;
var cache string RulesMenuType;
var string ScoreBoardType;
var globalconfig string SecurityClass;
var globalconfig string ServerSkillLevel;
var string SettingsMenuType;
var float StartTime;
var config int TimeLimit;
var globalconfig string VotingHandlerType;
GameInfo
var(
GameInfo) globalconfig
string AccessControlClass;
var(
GameInfo)
string BroadcastHandlerClass;
var(
GameInfo) cache
String DecoTextName;
var(
GameInfo) cache localized
string Description;
var(
GameInfo) cache localized
string GameName;
GameReplicationInfoClass Source code
var(
GameInfo) config
int ResetTimeDelay;
var(
GameInfo) cache
string ScreenShotName;
VoiceReplicationInfoClass Source code
event AcceptInventory (
pawn PlayerPawn) )
AcceptPlayInfoProperty Source code
static event bool AcceptPlayInfoProperty ( string PropName) )
function AddDefaultInventory (
pawn PlayerPawn ) )
function AddGameModifier (
GameRules NewRule ) )
AddGameSpecificInventory Source code
function AddGameSpecificInventory (
Pawn p) )
function AddMutator ( string mutname, optional bool bUserAdded) )
static function AddServerDetail ( out
ServerResponseLine ServerState,
string RuleName, coerce
string RuleValue ) )
static function AdjustBotInterface ( bool bSinglePlayer )
exec function AdminSay ( string Msg) )
native final iterator function AllDataObjects (
class objClass, out
Object obj,
string packageName )
AllowBecomeActivePlayer Source code
function bool AllowGameSpeedChange ( ) )
static function bool AllowMutator ( string MutatorClassName ) )
function bool AtCapacity ( bool bSpectator) )
event Broadcast (
Actor Sender, coerce
string Msg, optional
name Type ) )
function BroadcastTeam (
Controller Sender, coerce
string Msg, optional
name Type ) )
function ChangeMap ( int ContextID) )
function ChangeName (
Controller Other, coerce
string S,
bool bNameChange ) )
function
bool ChangeTeam (
Controller Other,
int N,
bool bNewTeam) )
native final function
Object CreateDataObject (
class objClass,
string objName,
string packageName )
native final function bool DeleteDataObject ( class objClass, string objName, string packageName )
native final function bool DeletePackage ( string packageName )
function Destroyed ( ) )
event DetailChange ( ) )
function DisableNextObjective ( )
function DiscardInventory (
Pawn Other ) )
function EndLogging ( string Reason) )
function string FindPlayerByID ( int PlayerID ) )
event GameEnding ( ) )
static function array<string> GetAllLoadHints ( optional bool bThisClassOnly )
event string GetBeaconText ( ) )
static function int GetBindWeight ( byte KeyNumber ) )
function int GetDefenderNum ( ) )
static function string GetDescriptionText ( string PropName) )
static function string GetDisplayText ( string PropName) )
function int GetIntOption ( string Options, string ParseString, int CurrentValue) )
static function GetKeyValue ( string Pair, out string Key, out string Value ) )
function
MapList GetMapList (
string MapListClassType) )
function array<string> GetMapRotation ( ) )
native function string GetNetworkNumber ( )
static function string GetNextLoadHint ( string MapName) )
function int GetNumPlayers ( ) )
GetPlayerControllerList Source code
function GetPlayerControllerList ( out array<
PlayerController> ControllerArray) )
static function
Texture GetRandomTeamSymbol (
int base) )
native final function
Manifest GetSavedGames ( )
function int GetServerPort ( ) )
static function bool GrabOption ( out string Options, out string Result ) )
static function bool HasOption ( string Options, string InKey ) )
event InitGame ( string Options, out string Error ) )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( ) )
function InitLogging ( ) )
function InitMaplistHandler ( )
function InitSavedLevel ( ) )
InitVoiceReplicationInfo Source code
function InitVoiceReplicationInfo ( ) )
function
bool IsOnTeam (
Controller Other,
int TeamNum) )
static function bool IsVehicleMutator ( string MutatorClassName ) )
function bool JustStarted ( float T) )
function Kick ( string S ) )
function KickBan ( string S ) )
exec function KillBots ( int num )
native final function
Object LoadDataObject (
class objClass,
string objName,
string packageName )
native final static function LoadMapList ( string MapPrefix, out array<string> Maps )
native function LoadSRGrammar ( string Grammar )
event
PlayerController Login (
string Portal,
string Options,
out
string Error
) )
static function
string MakeColorCode (
color NewColor) )
function int MultiMinPlayers ( ) )
function
string NewRecommendCombo (
string ComboName,
AIController C) )
static function bool NoBlood ( ) )
function NotifyLogin ( int NewPlayerID) )
NoTranslocatorKeyPressed Source code
static function int OrderToIndex ( int Order) )
static function
string ParseChatPercVar (
Mutator BaseMutator,
Controller Who,
string Cmd) )
static native function string ParseKillMessage ( string KillerName, string VictimName, string DeathMessage )
static function
string ParseMessageString (
Mutator BaseMutator,
Controller Who,
String Message) )
static function string ParseOption ( string Options, string InKey ) )
function
byte PickTeam (
byte Current,
Controller C) )
function
bool PickupQuery (
Pawn Other,
Pickup item ) )
function PostBeginPlay ( ) )
function PreBeginPlay ( ) )
PrecacheGameAnnouncements Source code
static function PrecacheGameAnnouncements (
AnnouncerVoice V,
bool bRewardSounds )
PrecacheGameStaticMeshes Source code
static function PrecacheGameStaticMeshes (
LevelInfo myLevel )
static function PrecacheGameTextures (
LevelInfo myLevel )
event PreLogin ( string Options,
string Address,
string PlayerID,
out string Error,
out string FailCode
) )
function ProcessServerTravel (
string URL,
bool bItems ) )
function string RecommendCombo ( string ComboName) )
function RegisterVehicle (
Vehicle V) )
function Reset ( ) )
function RestartGame ( ) )
function ReviewJumpSpots ( name TestLabel )
native final function bool SavePackage ( string packageName )
event SceneAbort ( )
function SessionKickBan ( string S ) )
function SetGameSpeed ( Float T ) )
event SetGrammar ( ) )
function SetPlayerDefaults (
Pawn PlayerPawn) )
function
bool ShouldRespawn (
Pickup Other ) )
function StartMatch ( ) )
function string StripColor ( string s) )
function TeamScoreEvent ( int Team, float Points, string Desc) )
function TestLevel ( ) )
function Timer ( ) )
function
bool TooManyBots (
Controller botToRemove) )
UpdatePrecacheMaterials Source code
function UpdatePrecacheMaterials ( ) )
UpdatePrecacheStaticMeshes Source code
function UpdatePrecacheStaticMeshes ( ) )
static function bool UseLowGore ( ) )
function WeakObjectives ( )
defaultproperties
{
bAdminCanPause=false
bDelayedStart=true
HUDType="Engine.HUD"
bWaitingToStartMatch=false
bLoggingGame=False
MaxPlayers=16
GameDifficulty=+1.0
bRestartLevel=True
bPauseable=True
bCanChangeSkin=True
bCanViewOthers=true
bChangeLevels=True
AutoAim=0.930000
GameSpeed=1.000000
MaxSpectators=2
DefaultPlayerName="Player"
GameName="Game"
GoreLevel=2
MutatorClass="Engine.Mutator"
BroadcastHandlerClass="Engine.BroadcastHandler"
DeathMessageClass=class'LocalMessage'
bEnableStatLogging=false
bAllowWeaponThrowing=true
AccessControlClass="Engine.AccessControl"
PlayerControllerClassName="Engine.PlayerController"
GameMessageClass=class'GameMessage'
GameReplicationInfoClass=class'GameReplicationInfo'
VoiceReplicationInfoClass=class'VoiceChatReplicationInfo'
MaplistHandlerClass=class'Engine.MaplistManager'
FearCostFalloff=+0.95
bWeaponShouldViewShake=true
bModViewShake=true
Acronym="???"
VotingHandlerType="xVoting.xVotingHandler"
GIPropsDisplayText(0)="Bot Skill"
GIPropsDisplayText(1)="Weapons Stay"
GIPropsDisplayText(2)="Reduce Gore Level"
GIPropsDisplayText(3)="Game Speed"
GIPropsDisplayText(4)="Max Spectators"
GIPropsDisplayText(5)="Max Players"
GIPropsDisplayText(6)="Goal Score"
GIPropsDisplayText(7)="Max Lives"
GIPropsDisplayText(8)="Time Limit"
GIPropsDisplayText(9)="World Stats Logging"
GIPropsDisplayText(10)="Allow Weapon Throwing"
GIPropsDisplayText(11)="Allow Behind View"
GIPropsDisplayText(12)="Allow Admin Pausing"
GIPropsDisplayText(13)="Kick Idlers Time"
GIPropsDisplayText(14)="Weapons shake view"
GIPropDescText(0)="Set the skill of your bot opponents."
GIPropDescText(1)="When enabled, weapons will always be available for pickup."
GIPropDescText(2)="Enable this option to reduce the amount of blood and guts you see."
GIPropDescText(3)="Controls how fast time passes in the game."
GIPropDescText(4)="Sets the maximum number of spectators that can watch the game."
GIPropDescText(5)="Sets the maximum number of players that can join this server."
GIPropDescText(6)="The game ends when someone reaches this score."
GIPropDescText(7)="Limits how many times players can respawn after dying."
GIPropDescText(8)="The game ends after this many minutes of play."
GIPropDescText(9)="Enable this option to send game statistics to the UT2004 global stats server"
GIPropDescText(10)="When enabled, players can throw their current weapon out."
GIPropDescText(11)="Controls whether players can switch to a third person view."
GIPropDescText(12)="Controls whether administrators can pause the game."
GIPropDescText(13)="Specifies how long to wait before kicking idle player from server."
GIPropDescText(14)="When enabled, some weapons cause view shaking while firing."
GIPropsExtras[0]="0.000000;Novice;1.000000;Average;2.000000;Experienced;3.000000;Skilled;4.000000;Adept;5.000000;Masterful;6.000000;Inhuman;7.000000;Godlike"
GoreLevelText[0]="No Gore"
GoreLevelText[1]="Reduced Gore"
GoreLevelText[2]="Full Gore"
CurrentID=1
Callsigns[0]="ALPHA"
Callsigns[1]="BRAVO"
Callsigns[2]="CHARLIE"
Callsigns[3]="DELTA"
Callsigns[4]="ECHO"
Callsigns[5]="FOXTROT"
Callsigns[6]="GOLF"
Callsigns[7]="HOTEL"
Callsigns[8]="INDIA"
Callsigns[9]="JULIET"
Callsigns[10]="KILO"
Callsigns[11]="LIMA"
Callsigns[12]="MIKE"
Callsigns[13]="NOVEMBER"
Callsigns[14]="OSCAR"
MaxIdleTime=+0.0
NoBindString="[None]"
BindColor=(R=128,G=128,A=255)
}
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Creation time: Do 14.8.2014 09:58:06.863 - Created with
UnCodeX