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Gameplay.ACTION_DestroyPawn


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class ACTION_DestroyPawn extends ScriptedAction;

function bool InitActionFor(ScriptedController C)
{
	C.DestroyPawn();
	return true;
}

defaultproperties
{
	ActionString="destroy pawn"
	bValidForTrigger=false
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.443 - Created with UnCodeX