Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
class ACTION_DisplayMessage extends ScriptedAction; var(Action) localized string Message; var(Action) bool bBroadcast; var(Action) name MessageType; function bool InitActionFor(ScriptedController C) { local Pawn P; P = C.GetInstigator(); if ( bBroadCast ) C.Level.Game.Broadcast(P, Message, MessageType); // Broadcast message to all players. else if ( P != None ) P.ClientMessage( Message, MessageType ); return false; } function string GetActionString() { return ActionString@Message; } defaultproperties { ActionString="display message" MessageType=CriticalEvent } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |