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class ACTION_KillInstigator extends ScriptedAction; var() class<DamageType> DamageType; function bool InitActionFor(ScriptedController C) { C.GetInstigator().Died( None, DamageType, C.Instigator.Location ); return false; } function string GetActionString() { return ActionString@DamageType; } defaultproperties { DamageType=class'Engine.Crushed' ActionString="Damage instigator" } |
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