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Gameplay.ACTION_KillInstigator


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class ACTION_KillInstigator extends ScriptedAction;

var() class<DamageType>		 DamageType;

function bool InitActionFor(ScriptedController C)
{
	C.GetInstigator().Died( None, DamageType, C.Instigator.Location );
	return false;	
}

function string GetActionString()
{
	return ActionString@DamageType;
}

defaultproperties
{
	 DamageType=class'Engine.Crushed'
	 ActionString="Damage instigator"
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.570 - Created with UnCodeX