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Gameplay.ACTION_LeaveSequence


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class ACTION_LeaveSequence extends ScriptedAction;

function ScriptedSequence GetScript(ScriptedSequence S)
{
	return None;
}

defaultproperties
{
	ActionString="leave sequence"
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.575 - Created with UnCodeX