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Gameplay.ACTION_MoveToPlayer


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class ACTION_MoveToPlayer extends LatentScriptedAction;

function bool MoveToGoal()
{
	return true;
}

function Actor GetMoveTargetFor(ScriptedController C)
{
	return C.GetMyPlayer();
}

defaultproperties
{
	ActionString="Move to player"
	bValidForTrigger=false
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.585 - Created with UnCodeX