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Gameplay.ACTION_MoveToPlayer

Extends
LatentScriptedAction

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.LatentScriptedAction
      |   
      +-- Gameplay.ACTION_MoveToPlayer

Variables Summary
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger

Functions Summary
functionActor GetMoveTargetFor (ScriptedController C))
functionbool MoveToGoal ()))
Inherited Functions from Gameplay.LatentScriptedAction
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection


Functions Detail

GetMoveTargetFor Source code

function Actor GetMoveTargetFor ( ScriptedController C) )

MoveToGoal Source code

function bool MoveToGoal ( ) )


Defaultproperties

defaultproperties
{
	ActionString="Move to player"
	bValidForTrigger=false
}

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Creation time: Do 14.8.2014 09:57:58.437 - Created with UnCodeX