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Gameplay.ACTION_LocalizedMessage


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class ACTION_LocalizedMessage extends ScriptedAction;

var(Action)	class<LocalMessage> MessageClass;
var(Action) int MessageNum;

function bool InitActionFor(ScriptedController C)
{
	C.BroadcastLocalizedMessage( MessageClass, MessageNum, None, None, None );
	return false;	
}

function string GetActionString()
{
	return ActionString@MessageClass.static.GetString(MessageNum);
}

defaultproperties
{
	ActionString="Localized Message"
	MessageClass=class'ActionMessage'
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.580 - Created with UnCodeX