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// ifdef WITH_LIPSinc class ACTION_PlayLIPSinc extends ScriptedAction; var(Action) name LIPSincAnimName; var(Action) float Volume; var(Action) float Radius; var(Action) float Pitch; function bool InitActionFor(ScriptedController C) { C.Pawn.PlayLIPSincAnim(LIPSincAnimName, Volume, Radius, Pitch); return false; } function string GetActionString() { return ActionString; } defaultproperties { ActionString="Play LIPSinc" Volume=1.0 Radius=80.0 Pitch=1.0 } // endif |
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