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Gameplay.ACTION_PlayLocalSound


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class ACTION_PlayLocalSound extends ScriptedAction;

var(Action)		sound	Sound;

function bool InitActionFor(ScriptedController C)
{
	local PlayerController P;

	// play appropriate sound
		ForEach C.DynamicActors(class'PlayerController', P)
			P.ClientPlaySound(Sound);
	return false;	
}

function string GetActionString()
{
	return ActionString@Sound;
}

defaultproperties
{
	ActionString="play sound"
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.627 - Created with UnCodeX