Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.ACTION_WaitForEvent


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
class ACTION_WaitForEvent extends LatentScriptedAction;

var(Action) name ExternalEvent;	//tag to give controller (to affect triggering)
var TriggeredCondition T;

function bool InitActionFor(ScriptedController C)
{
	if ( T == None )
		ForEach C.AllActors(class'TriggeredCondition',T,ExternalEvent)
			break;

	if ( (T != None) && T.bEnabled )
		return false;
	
	C.CurrentAction = self;
	C.Tag = ExternalEvent;
	return true;
}

function bool CompleteWhenTriggered()
{
	return true;
}

function string GetActionString()
{
	return ActionString@ExternalEvent;
}

defaultproperties
{
	ActionString="Wait for external event"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.748 - Created with UnCodeX