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Gameplay.ACTION_WaitForLIPSincAnimEnd


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// ifdef WITH_LIPSINC

class ACTION_WaitForLIPSincAnimEnd extends LatentScriptedAction;

function bool CompleteOnLIPSincAnim()
{
	return true;
}

defaultproperties
{
	ActionString="Wait for LIPSincAnimEnd"
	bValidForTrigger=false
}

// endif

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.774 - Created with UnCodeX