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class ACTION_WaitForPlayer extends LatentScriptedAction; var(Action) float Distance; function bool InitActionFor(ScriptedController C) { if ( C.CheckIfNearPlayer(Distance) ) return false; C.CurrentAction = self; C.SetTimer(0.1,true); return true; } function float GetDistance() { return Distance; } function bool WaitForPlayer() { return true; } defaultproperties { Distance=150 ActionString="Wait for player" bValidForTrigger=false } |
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