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Core.Object | +-- Gameplay.ScriptedAction | +-- Gameplay.LatentScriptedAction | +-- Gameplay.ACTION_WaitForPlayer
Variables Summary | |
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Action | |
float | Distance |
Inherited Variables from Gameplay.ScriptedAction |
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ActionString, bValidForTrigger |
Functions Summary | ||
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float | GetDistance ())) | |
bool | InitActionFor (ScriptedController C)) | |
bool | WaitForPlayer ())) |
Inherited Functions from Gameplay.ScriptedAction |
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ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Distance=150 ActionString="Wait for player" bValidForTrigger=false } |
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