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//============================================================================= // FearSpot. // Creatures will tend to back away when entering this spot // To be effective, there should also not be any paths going through the area //============================================================================= class FearSpot extends AvoidMarker placeable; var() bool bInitiallyActive; function Touch( actor Other ) { if ( bInitiallyActive && (Pawn(Other) != None) && (Pawn(Other).Controller != None) ) Pawn(Other).Controller.FearThisSpot(self); } function Trigger( actor Other, pawn EventInstigator ) { bInitiallyActive = !bInitiallyActive; } defaultproperties { CollisionRadius=+200.000 } |
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