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Gameplay.FearSpot

Extends
AvoidMarker
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.AvoidMarker
         |   
         +-- Gameplay.FearSpot

Variables Summary
FearSpot
boolbInitiallyActive
Inherited Variables from Engine.AvoidMarker
TeamNum

Functions Summary
function Touch (actor Other ))
function Trigger (actor Other, pawn EventInstigator ))
Inherited Functions from Engine.AvoidMarker
RelevantTo, StartleBots, Touch


Variables Detail

FearSpot

bInitiallyActive Source code

var(FearSpot) bool bInitiallyActive;


Functions Detail

Touch Source code

function Touch ( actor Other ) )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
	CollisionRadius=+200.000
}

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Creation time: Do 14.8.2014 09:58:05.771 - Created with UnCodeX