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Gameplay.SpectatorCam


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//=============================================================================
// SpectatorCam.
//=============================================================================
class SpectatorCam extends KeyPoint;

var() bool bSkipView; // spectators skip this camera when flipping through cams
var() float FadeOutTime;	// fade out time if used as EndCam

defaultproperties
{
	bStasis=true
    CollisionRadius=+00020.000000
    CollisionHeight=+00040.000000
	bDirectional=true
	DrawType=DT_Sprite
	bClientAnim=true
	texture=S_Camera
	FadeOutTime=+5.0
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:50.220 - Created with UnCodeX