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class UT2K4ArenaConfig extends BlackoutWindow; var automated moComboBox co_Weapon; var automated GUIButton b_OK; var automated GUILabel l_Title; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local array<CacheManager.WeaponRecord> Recs; local int i; Super.InitComponent(MyController, MyOwner); class'CacheManager'.static.GetWeaponList(Recs); for (i = 0; i < Recs.Length; i++) co_Weapon.AddItem(Recs[i].FriendlyName, None, Recs[i].ClassName); co_Weapon.ReadOnly(True); i = co_Weapon.FindExtra(class'MutArena'.default.ArenaWeaponClassName); if (i != -1) co_Weapon.SetIndex(i); } function bool InternalOnClick(GUIComponent Sender) { class'MutArena'.default.ArenaWeaponClassName = co_Weapon.GetExtra(); class'MutArena'.static.StaticSaveConfig(); Controller.CloseMenu(false); return true; } defaultproperties { Begin Object Class=GUIButton Name=OkButton Caption="OK" WinWidth=0.200000 WinHeight=0.040000 WinLeft=0.400000 WinTop=0.563333 OnClick=InternalOnClick TabOrder=1 End Object b_Ok=OKButton Begin Object class=GUILabel Name=DialogText Caption="Weapon Arena" TextAlign=TXTA_Center StyleName="TextLabel" FontScale=FNS_Large WinWidth=1.000000 WinHeight=0.058750 WinLeft=0.000000 WinTop=0.391667 End Object Begin Object class=moComboBox Name=WeaponSelect WinWidth=0.500782 WinHeight=0.126563 WinLeft=0.255078 WinTop=0.442760 bStandardized=false Caption="Choose the weapon to populate your Arena." LabelJustification=TXTA_Center ComponentJustification=TXTA_Center ComponentWidth=0.25 bReadOnly=true bVerticalLayout=True TabOrder=0 End Object l_Title=DialogText // l_Desc=DialogText2 co_Weapon=WeaponSelect } |
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