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XInterface.GUIController

Extends
BaseGUIController
Modifiers
DependsOn ( GUI ) Config ( User ) Abstract Native

Core.Object
|   
+-- Engine.Interactions
   |   
   +-- Engine.Interaction
      |   
      +-- Engine.BaseGUIController
         |   
         +-- XInterface.GUIController

Direct Known Subclasses:

UT2K4GUIController

Constants Summary
DoCounter=1

Variables Summary
GUIComponentActiveControl
GUIPageActivePage
boolAltPressed
stringArrayPropertyMenu
array<AutoLoadMenu>AutoLoad
boolbAutoRefreshBrowser
boolbCurMenuInitialized
boolbDesignMode
boolbDesignModeToolTips
boolbDrawFullPaths
boolbECEEdition
boolbExpertMode
boolbFixedMouseSize
boolbForceMouseCheck
boolbHighlightCurrent
boolbIgnoreNextRelease
boolbIgnoreUntilPress
boolbInteractiveMode
boolbModAuthor
boolbModulateStackedMenus
boolbNoToolTips
boolbQuietMenu
boolbSnapCursor
floatButtonRepeatDelay
soundClickSound
GUIContextMenuContextMenu
boolCtrlPressed
floatCursorFade
intCursorStep
intCURSOR_NUM
floatDblClickWindow
Array<string>DefaultStyleNames
pointerDesigner
stringDesignerMenu
array<DesignModeHint>DesignModeHints
soundDownSound
soundDragSound
GUIComponentDropSource
GUIComponentDropTarget
stringDynArrayPropertyMenu
stringEditFavoriteMenu
soundEditSound
soundFadeSound
floatFastCursorFade
intFastCursorStep
stringFilterMenu
GUIComponentFocusedControl
Array<GUIFont>FontStack
intFONT_NUM
stringGameResolution
array<material>ImageList
byteKeyDown[255]
stringKickVotingMenu
floatLastClickTime
intLastClickX
intLastClickY
stringLastGameType
floatLastMouseX
floatLastMouseY
floatLastRenderTime
array<string>MainMenuOptions
boolMainNotWanted
stringMapVotingMenu
stringMatchSetupMenu
intMaxSimultaneousPings
floatMenuMouseSens
array<GUIPage>MenuStack
floatboxMouseCursorBounds
Array<vector>MouseCursorOffset
Array<Material>MouseCursors
GUIToolTipMouseOver
soundMouseOverSound
floatMouseX
floatMouseY
GUIComponentMoveControl
Array<GUIPage>PersistentStack
array<ProfileStruct>Profilers
array<class<GUIComponent>>RegisteredClasses
floatRenderDelta
floatRepeatDelta
byteRepeatKey
floatRepeatTime
stringRequestDataMenu
array<RestoreMenuItem>RestoreMenus
intResX
intResY
boolShiftPressed
GUIComponentSkipControl
Array<string>StyleNames
Array<GUIStyles>StyleStack
intSTYLE_NUM
soundUpSound
MaterialWhiteBorder
Inherited Variables from Engine.BaseGUIController
DefaultPens[3], NetworkMsgMenu, QuestionMenuClass
Inherited Variables from Engine.Interaction
bActive, bNativeEvents, bRequiresTick, bVisible, Master, ViewportOwner

Structures Summary
AutoLoadMenu
MenuClassName, bPreInitialize
DesignModeHint
Key, Description
eOwnageMap
RLevel, MapName, MapDesc, MapURL
ProfileStruct
ProfileName, ProfileSeconds
RestoreMenuItem
MenuClassName, Param1, Param2

Delegates Summary
delegate AddBuddy (optional string NewBuddyName)
delegatebool OnNeedRawKeyPress (byte NewKey)
Inherited Delegates from Engine.BaseGUIController
OnAdminReply

Functions Summary
eventclass<GUIComponentAddComponentClass (string ClassName))
functionbool AuthroizeFirewall ()
event AutoLoadMenus ()))
eventbool CanShowHints ()))
event ChangeFocus (GUIComponent Who))
functionbool CheckFirewall ()
functionbool CheckForECE ()
event CloseAll (bool bCancel, optional bool bForced))
eventbool CloseMenu (optional bool bCancelled ))
function CloseOverlays ()))
function ConsolidateMenus ()))
functionint Count ()))
eventGUIPage CreateMenu (string NewMenuName))
functionGUIPage FindMenuByClass (class PageClass ))
eventint FindMenuIndex (GUIPage Menu ))
eventint FindMenuIndexByName (string MenuClass ))
functionGUIPage FindPersistentMenuByClass (class PageClass ))
eventGUIPage FindPersistentMenuByName (string MenuClass ))
eventint FindPersistentMenuIndex (GUIPage Menu ))
functionbool GetAssignedKeys (string BindAlias, out array<string> BindKeyNames, out array LocalizedBindKeyNames ))
functionbool GetCurrentBind (string BindKeyName, out string BindKeyValue ))
functionstring GetCurrentRes ()
functionbool GetDEMHeader (string DemoName, out string MapName, out string GameType, out int ScoreLimit, out int TimeLimit, out int ClientSide, out string RecordedBy, out string Timestamp, out String ReqPackages)
function GetDEMList (out array<string> DEMFiles)
functionstring GetInstantActionPage ()
functionstring GetMainMenuClass ()
function GetMapList (string Prefix, GUIList list, optional bool bDecoText)
eventGUIFont GetMenuFont (string FontName)
functionstring GetModPage ()
functionstring GetMultiplayerPage ()
function GetOGGList (out array<string> OGGFiles)
function GetOwnageList (out array<int> RLevel, out array<string> MNames, out array<string> MDesc, out array<string> mURL)
function GetProfileList (string Prefix, out array<string> ProfileList)
functionstring GetQuitPage ()
functionstring GetServerBrowserPage ()
functionstring GetSettingsPage ()
functionstring GetSinglePlayerPage ()
eventGUIStyles GetStyle (string StyleName, out GUI.eFontScale FontScale)
function GetTeamSymbolList (out array<string> SymbolNames, optional bool bNoSinglePlayer))
function GetWeaponList (out array > WeaponClass, out array<string> WeaponDesc)
functionbool HasMouseMoved (optional float ErrorMargin ))
event InitializeController ()))
functionbool KeyNameFromIndex (byte iKey, out string KeyName, out string LocalizedKeyName ))
functionbool KeyPressed (EInputKey iKey ))
function LaunchURL (string URL)
functionstring LoadDecoText (string PackageName, string DecoTextName))
event MoveFocused (GUIComponent C, int bmLeft, int bmTop, int bmWidth, int bmHeight, float ClipX, float ClipY, float Val))
eventbool NeedsMenuResolution ()))
event NotifyLevelChange ()))
eventbool OpenMenu (string NewMenuName, optional string Param1, optional string Param2))
function PerformRestore ()))
function PlayInterfaceSound (GUIComponent.EClickSound SoundType)
event PopMenu (int Index, GUIPage CurMenu, optional bool bCancelled ))
function PrecachePlayerRecords ()))
function Profile (string ProfileName)
function PurgeComponentClasses ()
function PurgeObjectReferences ()))
event PushMenu (int Index, GUIPage NewMenu, optional string Param1, optional string Param2 ))
functionbool RegisterStyle (class<GUIStyles> StyleClass, optional bool bTemporary))
eventbool RemoveMenu (GUIPage Menu, optional bool bCancelled ))
functionbool RemoveMenuAt (int Index, optional bool bCancelled ))
eventbool ReplaceMenu (string NewMenuName, optional string Param1, optional string Param2, optional bool bCancelled))
function ResetDesigner ()
function ResetFocus ()))
function ResetInput ()
function ResetKeyboard ()
function SaveOwnageList (array<eOwnageMap> Maps)
function SaveRestorePages ()))
functionbool SearchBinds (string BindAliasMask, out array BindAliases ))
function SetControllerStatus (bool On))
functionbool SetKeyBind (string BindKeyName, string BindKeyValue ))
function SetMoveControl (GUIComponent C)
functionbool SetRenderDevice (string NewRenderDevice)
event SetRequiredGameResolution (string GameRes))
functionGUIQuestionPage ShowQuestionDialog (string Question, optional byte Buttons, optional byte defButton))
functionGUIPage TopPage ()))
event Validate ()
function VerifyStack ()))
Inherited Functions from Engine.BaseGUIController
AutoLoadMenus, CloseAll, CloseMenu, InitializeController, NeedsMenuResolution, OpenMenu, ReplaceMenu, SetControllerStatus, SetRequiredGameResolution
Inherited Functions from Engine.Interaction
ConsoleCommand, Initialize, Initialized, KeyEvent, KeyType, Message, NotifyLevelChange, NotifyMusicChange, PostRender, PreRender, ScreenToWorld, SetFocus, StreamFinished, Tick, WorldToScreen


Constants Detail

DoCounter Source code

const DoCounter = 1;


Variables Detail

ActiveControl Source code

var GUIComponent ActiveControl;

ActivePage Source code

var GUIPage ActivePage;

AltPressed Source code

var bool AltPressed;

ArrayPropertyMenu Source code

var config string ArrayPropertyMenu;

AutoLoad Source code

var config array<AutoLoadMenu> AutoLoad;

bAutoRefreshBrowser Source code

var globalconfig bool bAutoRefreshBrowser;

bCurMenuInitialized Source code

var bool bCurMenuInitialized;

bDesignMode Source code

var globalconfig bool bDesignMode;

bDesignModeToolTips Source code

var globalconfig bool bDesignModeToolTips;

bDrawFullPaths Source code

var globalconfig bool bDrawFullPaths;

bECEEdition Source code

var bool bECEEdition;

bExpertMode Source code

var globalconfig bool bExpertMode;

bFixedMouseSize Source code

var config bool bFixedMouseSize;

bForceMouseCheck Source code

var bool bForceMouseCheck;

bHighlightCurrent Source code

var globalconfig bool bHighlightCurrent;

bIgnoreNextRelease Source code

var bool bIgnoreNextRelease;

bIgnoreUntilPress Source code

var bool bIgnoreUntilPress;

bInteractiveMode Source code

var bool bInteractiveMode;

bModAuthor Source code

var globalconfig bool bModAuthor;

bModulateStackedMenus Source code

var bool bModulateStackedMenus;

bNoToolTips Source code

var globalconfig bool bNoToolTips;

bQuietMenu Source code

var globalconfig bool bQuietMenu;

bSnapCursor Source code

var bool bSnapCursor;

ButtonRepeatDelay Source code

var float ButtonRepeatDelay;

ClickSound Source code

var sound ClickSound;

ContextMenu Source code

var GUIContextMenu ContextMenu;

CtrlPressed Source code

var bool CtrlPressed;

CursorFade Source code

var float CursorFade;

CursorStep Source code

var int CursorStep;

CURSOR_NUM Source code

var const int CURSOR_NUM;

DblClickWindow Source code

var float DblClickWindow;

DefaultStyleNames Source code

var Array<string> DefaultStyleNames;

Designer Source code

var const private pointer Designer;

DesignerMenu Source code

var globalconfig string DesignerMenu;

DesignModeHints Source code

var array<DesignModeHint> DesignModeHints;

DownSound Source code

var sound DownSound;

DragSound Source code

var sound DragSound;

DropSource Source code

var GUIComponent DropSource;

DropTarget Source code

var GUIComponent DropTarget;

DynArrayPropertyMenu Source code

var config string DynArrayPropertyMenu;

EditFavoriteMenu Source code

var config string EditFavoriteMenu;

EditSound Source code

var sound EditSound;

FadeSound Source code

var sound FadeSound;

FastCursorFade Source code

var float FastCursorFade;

FastCursorStep Source code

var int FastCursorStep;

FilterMenu Source code

var config string FilterMenu;

FocusedControl Source code

var GUIComponent FocusedControl;

FontStack Source code

var editinline protected Array<GUIFont> FontStack;

FONT_NUM Source code

var const int FONT_NUM;

GameResolution Source code

var string GameResolution;

ImageList Source code

var array<material> ImageList;

KeyDown[255] Source code

var const byte KeyDown[255];

KickVotingMenu Source code

var config string KickVotingMenu;

LastClickTime Source code

var float LastClickTime;

LastClickX Source code

var int LastClickX;

LastClickY Source code

var int LastClickY;

LastGameType Source code

var transient string LastGameType;

LastMouseX Source code

var float LastMouseX;

LastMouseY Source code

var float LastMouseY;

LastRenderTime Source code

var float LastRenderTime;

MainMenuOptions Source code

var array<string> MainMenuOptions;

MainNotWanted Source code

var bool MainNotWanted;

MapVotingMenu Source code

var config string MapVotingMenu;

MatchSetupMenu Source code

var config string MatchSetupMenu;

MaxSimultaneousPings Source code

var globalconfig int MaxSimultaneousPings;

MenuMouseSens Source code

var config float MenuMouseSens;

MenuStack Source code

var editinline export protected array<GUIPage> MenuStack;

MouseCursorBounds Source code

var const floatbox MouseCursorBounds;

MouseCursorOffset Source code

var editinline Array<vector> MouseCursorOffset;

MouseCursors Source code

var editinline protected Array<Material> MouseCursors;

MouseOver Source code

var GUIToolTip MouseOver;

MouseOverSound Source code

var sound MouseOverSound;

MouseX Source code

var float MouseX;

MouseY Source code

var float MouseY;

MoveControl Source code

var GUIComponent MoveControl;

PersistentStack Source code

var protected Array<GUIPage> PersistentStack;

Profilers Source code

var array<ProfileStruct> Profilers;

RegisteredClasses Source code

var array<class<GUIComponent>> RegisteredClasses;

RenderDelta Source code

var float RenderDelta;

RepeatDelta Source code

var float RepeatDelta;

RepeatKey Source code

var byte RepeatKey;

RepeatTime Source code

var float RepeatTime;

RequestDataMenu Source code

var config string RequestDataMenu;

RestoreMenus Source code

var array<RestoreMenuItem> RestoreMenus;

ResX Source code

var const int ResX;

ResY Source code

var const int ResY;

ShiftPressed Source code

var bool ShiftPressed;

SkipControl Source code

var deprecated GUIComponent SkipControl;

StyleNames Source code

var Array<string> StyleNames;

StyleStack Source code

var protected Array<GUIStyles> StyleStack;

STYLE_NUM Source code

var const int STYLE_NUM;

UpSound Source code

var sound UpSound;

WhiteBorder Source code

var Material WhiteBorder;


Structures Detail

AutoLoadMenu Source code

struct AutoLoadMenu
{
var bool bPreInitialize;
var string MenuClassName;
};


DesignModeHint Source code

struct DesignModeHint
{
var(GUIController) localized string Description;
var(GUIController) localized string Key;
};


eOwnageMap Source code

struct eOwnageMap
{
var string MapDesc;
var string MapName;
var string MapURL;
var int RLevel;
};


ProfileStruct Source code

struct ProfileStruct
{
var string ProfileName;
var float ProfileSeconds;
};


RestoreMenuItem Source code

struct native RestoreMenuItem
{
var(GUIController) string MenuClassName;
var(GUIController) string Param1;
var(GUIController) string Param2;
};



Delegates Detail

AddBuddy Source code

delegate AddBuddy ( optional string NewBuddyName )

OnNeedRawKeyPress Source code

delegate bool OnNeedRawKeyPress ( byte NewKey )


Functions Detail

AddComponentClass Source code

event class<GUIComponent> AddComponentClass ( string ClassName) )

AuthroizeFirewall Source code

native function bool AuthroizeFirewall ( )

AutoLoadMenus Source code

event AutoLoadMenus ( ) )

CanShowHints Source code

event bool CanShowHints ( ) )

ChangeFocus Source code

event ChangeFocus ( GUIComponent Who) )

CheckFirewall Source code

native function bool CheckFirewall ( )

CheckForECE Source code

native function bool CheckForECE ( )

CloseAll Source code

event CloseAll ( bool bCancel, optional bool bForced) )

CloseMenu Source code

event bool CloseMenu ( optional bool bCancelled ) )

CloseOverlays Source code

function CloseOverlays ( ) )

ConsolidateMenus Source code

function ConsolidateMenus ( ) )

Count Source code

function int Count ( ) )

CreateMenu Source code

event GUIPage CreateMenu ( string NewMenuName) )

FindMenuByClass Source code

function GUIPage FindMenuByClass ( class<GUIPage> PageClass ) )

FindMenuIndex Source code

event int FindMenuIndex ( GUIPage Menu ) )

FindMenuIndexByName Source code

event int FindMenuIndexByName ( string MenuClass ) )

FindPersistentMenuByClass Source code

function GUIPage FindPersistentMenuByClass ( class<GUIPage> PageClass ) )

FindPersistentMenuByName Source code

event GUIPage FindPersistentMenuByName ( string MenuClass ) )

FindPersistentMenuIndex Source code

event int FindPersistentMenuIndex ( GUIPage Menu ) )

GetAssignedKeys Source code

final function bool GetAssignedKeys ( string BindAlias, out array<string> BindKeyNames, out array<string> LocalizedBindKeyNames ) )

GetCurrentBind Source code

final function bool GetCurrentBind ( string BindKeyName, out string BindKeyValue ) )

GetCurrentRes Source code

native final function string GetCurrentRes ( )

GetDEMHeader Source code

native function bool GetDEMHeader ( string DemoName, out string MapName, out string GameType, out int ScoreLimit, out int TimeLimit, out int ClientSide, out string RecordedBy, out string Timestamp, out String ReqPackages )

GetDEMList Source code

native function GetDEMList ( out array<string> DEMFiles )

GetInstantActionPage Source code

static function string GetInstantActionPage ( )

GetMainMenuClass Source code

native static final function string GetMainMenuClass ( )

GetMapList Source code

native final function GetMapList ( string Prefix, GUIList list, optional bool bDecoText )

GetMenuFont Source code

native event GUIFont GetMenuFont ( string FontName )

GetModPage Source code

static function string GetModPage ( )

GetMultiplayerPage Source code

static function string GetMultiplayerPage ( )

GetOGGList Source code

native final function GetOGGList ( out array<string> OGGFiles )

GetOwnageList Source code

native function GetOwnageList ( out array<int> RLevel, out array<string> MNames, out array<string> MDesc, out array<string> mURL )

GetProfileList Source code

native final function GetProfileList ( string Prefix, out array<string> ProfileList )

GetQuitPage Source code

static function string GetQuitPage ( )

GetServerBrowserPage Source code

static function string GetServerBrowserPage ( )

GetSettingsPage Source code

static function string GetSettingsPage ( )

GetSinglePlayerPage Source code

static function string GetSinglePlayerPage ( )

GetStyle Source code

native event GUIStyles GetStyle ( string StyleName, out GUI.eFontScale FontScale )

GetTeamSymbolList Source code

final function GetTeamSymbolList ( out array<string> SymbolNames, optional bool bNoSinglePlayer) )

GetWeaponList Source code

native final function GetWeaponList ( out array<class<Weapon> > WeaponClass, out array<string> WeaponDesc )

HasMouseMoved Source code

function bool HasMouseMoved ( optional float ErrorMargin ) )

InitializeController Source code

event InitializeController ( ) )

KeyNameFromIndex Source code

final function bool KeyNameFromIndex ( byte iKey, out string KeyName, out string LocalizedKeyName ) )

KeyPressed Source code

final function bool KeyPressed ( EInputKey iKey ) )

LaunchURL Source code

native function LaunchURL ( string URL )

LoadDecoText Source code

function string LoadDecoText ( string PackageName, string DecoTextName) )

MoveFocused Source code

event MoveFocused ( GUIComponent C, int bmLeft, int bmTop, int bmWidth, int bmHeight, float ClipX, float ClipY, float Val) )

NeedsMenuResolution Source code

event bool NeedsMenuResolution ( ) )

NotifyLevelChange Source code

event NotifyLevelChange ( ) )

OpenMenu Source code

event bool OpenMenu ( string NewMenuName, optional string Param1, optional string Param2) )

PerformRestore Source code

function PerformRestore ( ) )

PlayInterfaceSound Source code

native final function PlayInterfaceSound ( GUIComponent.EClickSound SoundType )

PopMenu Source code

protected event PopMenu ( int Index, GUIPage CurMenu, optional bool bCancelled ) )

PrecachePlayerRecords Source code

function PrecachePlayerRecords ( ) )

Profile Source code

native function Profile ( string ProfileName )

PurgeComponentClasses Source code

function PurgeComponentClasses ( )

PurgeObjectReferences Source code

function PurgeObjectReferences ( ) )

PushMenu Source code

protected event PushMenu ( int Index, GUIPage NewMenu, optional string Param1, optional string Param2 ) )

RegisterStyle Source code

function bool RegisterStyle ( class<GUIStyles> StyleClass, optional bool bTemporary) )

RemoveMenu Source code

event bool RemoveMenu ( GUIPage Menu, optional bool bCancelled ) )

RemoveMenuAt Source code

function bool RemoveMenuAt ( int Index, optional bool bCancelled ) )

ReplaceMenu Source code

event bool ReplaceMenu ( string NewMenuName, optional string Param1, optional string Param2, optional bool bCancelled) )

ResetDesigner Source code

native private final function ResetDesigner ( )

ResetFocus Source code

function ResetFocus ( ) )

ResetInput Source code

native final function ResetInput ( )

ResetKeyboard Source code

native final function ResetKeyboard ( )

SaveOwnageList Source code

native function SaveOwnageList ( array<eOwnageMap> Maps )

SaveRestorePages Source code

function SaveRestorePages ( ) )

SearchBinds Source code

final function bool SearchBinds ( string BindAliasMask, out array<string> BindAliases ) )

SetControllerStatus Source code

function SetControllerStatus ( bool On) )

SetKeyBind Source code

final function bool SetKeyBind ( string BindKeyName, string BindKeyValue ) )

SetMoveControl Source code

native final function SetMoveControl ( GUIComponent C )

SetRenderDevice Source code

native final function bool SetRenderDevice ( string NewRenderDevice )

SetRequiredGameResolution Source code

event SetRequiredGameResolution ( string GameRes) )

ShowQuestionDialog Source code

function GUIQuestionPage ShowQuestionDialog ( string Question, optional byte Buttons, optional byte defButton) )
show a Question menu, when the page succesfully opens it returns the handle to it. by default the btnOk is used

TopPage Source code

function GUIPage TopPage ( ) )

Validate Source code

static event Validate ( )

VerifyStack Source code

function VerifyStack ( ) )


Defaultproperties

defaultproperties
{
    Begin Object Class=UT2MenuFont Name=GUIMenuFont
        Name="UT2MenuFont"
    End Object
    FontStack(0)=UT2MenuFont'GUIMenuFont'


    Begin Object Class=UT2DefaultFont Name=GUIDefaultFont
        Name="GUIDefaultFont"
    End Object
    FontStack(1)=UT2DefaultFont'GUIDefaultFont'


    Begin Object Class=UT2LargeFont Name=GUILargeFont
        Name="GUILargeFont"
    End Object
    FontStack(2)=UT2LargeFont'GUILargeFont'


    Begin Object Class=UT2HeaderFont Name=GUIHeaderFont
        Name="GUIHeaderFont"
    End Object
    FontStack(3)=UT2HeaderFont'GUIHeaderFont'


    Begin Object Class=UT2SmallFont Name=GUISmallFont
        Name="GUISmallFont"
    End Object
    FontStack(4)=UT2SmallFont'GUISmallFont'


    Begin Object Class=UT2MidGameFont Name=GUIMidGameFont
        Name="GUIMidGameFont"
    End Object
    FontStack(5)=UT2MidGameFont'GUIMidGameFont'


    Begin Object Class=UT2SmallHeaderFont Name=GUISmallHeaderFont
        Name="GUISmallHeaderFont"
    End Object
    FontStack(6)=UT2SmallHeaderFont'GUISmallHeaderFont'


    Begin Object Class=UT2ServerListFont Name=GUIServerListFont
        Name="GUIServerListFont"
    End Object
    FontStack(7)=UT2ServerListFont'GUIServerListFont'


    Begin Object Class=UT2IRCFont Name=GUIIRCFont
        Name="GUIIRCFont"
    End Object
    FontStack(8)=UT2IRCFont'GUIIRCFont'


	FONT_NUM=9
    DefaultStyleNames(0)="XInterface.STY_RoundButton"
    DefaultStyleNames(1)="XInterface.STY_RoundScaledButton"
    DefaultStyleNames(2)="XInterface.STY_SquareButton"
    DefaultStyleNames(3)="XInterface.STY_ListBox"
    DefaultStyleNames(4)="XInterface.STY_ScrollZone"
    DefaultStyleNames(5)="XInterface.STY_TextButton"
    DefaultStyleNames(6)="XInterface.STY_Page"
    DefaultStyleNames(7)="XInterface.STY_Header"
    DefaultStyleNames(8)="XInterface.STY_Footer"
    DefaultStyleNames(9)="XInterface.STY_TabButton"
    DefaultStyleNames(10)="XInterface.STY_CharButton"
    DefaultStyleNames(11)="XInterface.STY_ArrowLeft"
    DefaultStyleNames(12)="XInterface.STY_ArrowRight"
    DefaultStyleNames(13)="XInterface.STY_ServerBrowserGrid"
    DefaultStyleNames(14)="XInterface.STY_NoBackground"
    DefaultStyleNames(15)="XInterface.STY_ServerBrowserGridHeader"
    DefaultStyleNames(16)="XInterface.STY_SliderCaption"
    DefaultStyleNames(17)="XInterface.STY_LadderButton"
    DefaultStyleNames(18)="XInterface.STY_LadderButtonHi"
    DefaultStyleNames(19)="XInterface.STY_LadderButtonActive"
    DefaultStyleNames(20)="XInterface.STY_BindBox"
    DefaultStyleNames(21)="XInterface.STY_SquareBar"
    DefaultStyleNames(22)="XInterface.STY_MidGameButton"
    DefaultStyleNames(23)="XInterface.STY_TextLabel"
    DefaultStyleNames(24)="XInterface.STY_ComboListBox"
    DefaultStyleNames(25)="XInterface.STY_SquareMenuButton"
    DefaultStyleNames(26)="XInterface.STY_IRCText"
    DefaultStyleNames(27)="XInterface.STY_IRCEntry"
    DefaultStyleNames(28)="XInterface.STY_ListSelection"
    DefaultStyleNames(29)="XInterface.STY_EditBox"
    STYLE_NUM=30


    
    MouseCursors(0)=material'InterfaceContent.MouseCursor'          
    MouseCursors(1)=material'InterfaceContent.SplitterCursor'       
    MouseCursors(2)=material'InterfaceContent.SplitterCursor'       
    MouseCursors(3)=material'InterfaceContent.SplitterCursorVert'   
    MouseCursors(4)=material'InterfaceContent.SplitterCursor'       
    MouseCursors(5)=material'InterfaceContent.SplitterCursor'       
    MouseCursors(6)=material'InterfaceContent.MouseCursor'          
    CURSOR_NUM=7


    MouseCursorOffset(0)=(X=0,Y=0,Z=0)
    MouseCursorOffset(1)=(X=0.5,Y=0.5,Z=0)
    MouseCursorOffset(2)=(X=0.5,Y=0.5,Z=0)
    MouseCursorOffset(3)=(X=0.5,Y=0.5,Z=0)
    MouseCursorOffset(4)=(X=0.5,Y=0.5,Z=0)
    MouseCursorOffset(5)=(X=0.5,Y=0.5,Z=0)
    MouseCursorOffset(6)=(X=0,Y=0,Z=0)


    ButtonRepeatDelay=0.25
    CursorStep=1
    FastCursorStep=1
    
    WhiteBorder=Material'InterfaceContent.Menu.WhiteBorder'
    DblClickWindow=0.5


    MouseOverSound=sound'MenuSounds.MS_MouseOver'
    ClickSound=sound'MenuSounds.MS_Click'
    EditSound=sound'MenuSounds.MS_Edit'
    UpSound=sound'MenuSounds.MS_ListChangeUp'
    DownSound=sound'MenuSounds.MS_ListChangeDown'


    MenuMouseSens=1.0
    bHighlightCurrent=true
	bModulateStackedMenus=true
	bCurMenuInitialized=True


	RequestDataMenu="GUI2K4.UT2K4GetDataMenu"
	ArrayPropertyMenu="GUI2K4.GUIArrayPropPage"
	DynArrayPropertyMenu="GUI2K4.GUIDynArrayPage"
	QuestionMenuClass="XInterface.GUIQuestionPage"
    FilterMenu="GUI2K4.UT2K4_FilterListPage"
	MapVotingMenu="xVoting.MapVotingPage"
	KickVotingMenu="xVoting.KickVotingPage"
	MatchSetupMenu="xVoting.MatchConfigPage"
	DesignerMenu="GUIDesigner.PropertyManager"
	EditFavoriteMenu="GUI2K4.EditFavoritePage"
	NetworkMsgMenu="GUI2K4.UT2K4NetworkStatusMsg"


	
	
	DesignModeHints(0)=(Key=" Key",Description="                                Description")
	DesignModeHints(1)=(Key=" (F1)",Description="                                View this help screen")
	 DesignModeHints(2)=(Key=" Ctrl + Alt + D",Description="                      Toggles design mode")
	 DesignModeHints(3)=(Key=" Ctrl + Alt + E",Description="                      Toggles property editor mode")
	 DesignModeHints(4)=(Key=" [Ctrl +] H",Description="                          Toggles active/focused info")
	 DesignModeHints(5)=(Key=" [Ctrl +] I",Description="                          Toggle interactive mode")
	 DesignModeHints(6)=(Key=" [Ctrl +] P",Description="                          Toggles full MenuOwner chains for active/focused")
	 DesignModeHints(7)=(Key=" [Ctrl +] C",Description="                          Copy MoveControl position to clipboard")
	 DesignModeHints(8)=(Key=" [Ctrl +] X",Description="                          Export MoveControl to clipboard")
	DesignModeHints(9)=(Key=" [Ctrl +] U",Description="                          Refresh the property window in the designer")
	DesignModeHints(10)=(Key=" [Ctrl +] Up/Down/Left/Right",Description="         Reposition MoveControl using arrow keys")
   DesignModeHints(11)=(Key=" [Ctrl +] +/-",Description="                        Resize MoveControl vertically")
   DesignModeHints(12)=(Key=" [Ctrl +] Num+/Num-",Description="                  Resize selected component horizontally")
   DesignModeHints(13)=(Key=" [Ctrl +] WheelUp",Description="                    Set MoveControl to MoveControl's menuowner")
   DesignModeHints(14)=(Key=" [Ctrl +] WheenDown",Description="                  Set MoveControl to MoveControl's focused control")
   DesignModeHints(15)=(Key=" [(Ctrl + Alt) +] MouseX/Y+LMouse",Description="    Reposition MoveControl using mouse")
   DesignModeHints(16)=(Key=" (Shift)",Description="                             Hides all design mode indicators")
   DesignModeHints(17)=(Key=" (Ctrl + Alt)",Description="                        View focus chain")
   DesignModeHints(18)=(Key=" [Ctrl +] Tab",Description="                        Select new MoveControl")
   DesignModeHints(19)=(Key=" [Ctrl +] LMouse",Description="                     Select new MoveControl")
}

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Creation time: Do 14.8.2014 09:58:07.621 - Created with UnCodeX