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//============================================================================== // Adapted from UT2LoadingPageBase // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4LoadingPageBase extends Vignette; var array<DrawOpBase> Operations; simulated event DrawVignette( Canvas C, float Progress ) { local int i; C.Reset(); for (i = 0; i<Operations.Length; i++) Operations[i].Draw(C); } // Uses location/size in percentage from 0.0 to 1.0 simulated function DrawOpImage AddImage(Material Image, float Top, float Left, float Height, float Width) { local DrawOpImage NewImage; NewImage = new(None) class'DrawOpImage'; Operations[Operations.Length] = NewImage; NewImage.Image = Image; NewImage.SetPos(Top, Left); NewImage.SetSize(Height, Width); return NewImage; } simulated function DrawOpImage AddImageStretched(Material Image, float Top, float Left, float Height, float Width) { local DrawOpImage NewImage; NewImage = AddImage(Image, Top, Left, Height, Width); NewImage.ImageStyle = 1; return NewImage; } simulated function DrawOpText AddText(string Text, float Top, float Left) { local DrawOpText NewText; NewText = new(None) class'DrawOpText'; Operations[Operations.Length] = NewText; NewText.SetPos(Top, Left); NewText.Text = Text; return NewText; } simulated function DrawOpText AddMultiLineText(string Text, float Top, float Left, float Height, float Width) { local DrawOpText NewText; NewText = AddText(Text, Top, Left); NewText.SetSize(Height, Width); return NewText; } simulated function DrawOpText AddJustifiedText(string Text, byte Just, float Top, float Left, float Height, float Width, optional byte VAlign) { local DrawOpText NewText; NewText = AddText(Text, Top, Left); NewText.SetSize(Height, Width); NewText.Justification = Just; NewText.VertAlign = VAlign; return NewText; } simulated function Material DLOTexture(string TextureFullName) { return Material(DynamicLoadObject(TextureFullName, class'Material')); } |
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