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// ==================================================================== // The Main Menu // // (c) 2003, Epic Games, Inc. All Rights Reserved // Updated by Ron Prestenback // ==================================================================== class UT2k4MainMenu extends UT2K4GUIPage; #exec OBJ LOAD FILE=InterfaceContent.utx #exec OBJ LOAD FIlE=2K4Menus.utx #exec OBJ LOAD FIlE=2K4MenuSounds.uax /* Variable Name Legend l_ GUILabel lb_ GUIListBox i_ GUIImage li_ GUIList b_ GUIButton tp_ GUITabPanel t_ GUITitleBar sp_ GUISplitter c_ GUITabControl p_ GUIPanel ch_ moCheckBox co_ moComboBox nu_ moNumericEdit ed_ moEditBox fl_ moFloatEdit sl_ moSlider */ var automated BackgroundImage i_BkChar, i_Background; var automated GUIImage i_UT2Logo, i_PanHuge, i_PanBig, i_PanSmall, i_UT2Shader, i_TV; var automated GUIButton b_SinglePlayer, b_MultiPlayer, b_Host, b_InstantAction, b_ModsAndDemo, b_Settings, b_Quit; var bool bAllowClose; var array<material> CharShots; var float CharFade, DesiredCharFade; var float CharFadeTime; var GUIButton Selected; var() bool bNoInitDelay; var() config string MenuSong; var bool bNewNews; var float FadeTime; var bool FadeOut; var localized string NewNewsMsg,FireWallTitle, FireWallMsg; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); Background=MyController.DefaultPens[0]; if (PlayerOwner().Level.IsDemoBuild()) { b_SinglePlayer.DisableMe(); b_MultiPlayer.SetFocus(none); } i_BkChar.Image = CharShots[rand(CharShots.Length)]; } event Timer() { bNoInitDelay = true; if (!Controller.bQuietMenu) PlayerOwner().PlaySound(SlideInSound,SLOT_None); i_TV.Animate(-0.000977, 0.332292, 0.35); i_UT2Logo.Animate(0.007226,0.016926,0.35); i_UT2Shader.Animate(0.249023,0.180988,0.35); i_TV.OnEndAnimation = MenuIn_OnArrival; i_UT2Logo.OnEndAnimation = MenuIn_OnArrival; i_UT2Shader.OnEndAnimation = MenuIn_OnArrival; } function MenuIn_OnArrival(GUIComponent Sender, EAnimationType Type) { Sender.OnArrival = none; if ( bAnimating ) return; i_UT2Shader.OnDraw = MyOnDraw; DesiredCharFade=255; CharFadeTime = 0.75; if (!Controller.bQuietMenu) PlayerOwner().PlaySound(FadeInSound); b_SinglePlayer.Animate(0.315359,0.368813,0.35); b_SinglePlayer.OnArrival = PlayPopSound; b_Multiplayer.Animate(0.363246,0.449282,0.40); b_Multiplayer.OnArrival = PlayPopSound; b_Host.Animate(0.395097,0.534027,0.45); b_Host.OnArrival = PlayPopSound; b_InstantAction.Animate(0.423640,0.618619,0.5); b_InstantAction.OnArrival = PlayPopSound; b_ModsAndDemo.Animate(0.433406,0.705859,0.55); b_ModsAndDemo.OnArrival = PlayPopSound; b_Settings.Animate(0.434477,0.800327,0.6); b_Settings.OnArrival = PlayPopSound; b_Quit.Animate(0.424711,0.887567,0.65); b_Quit.OnArrival = MenuIn_Done; } event Opened(GUIComponent Sender) { if ( bDebugging ) log(Name$".Opened() Sender:"$Sender,'Debug'); if ( Sender != None && PlayerOwner().Level.IsPendingConnection() ) PlayerOwner().ConsoleCommand("CANCEL"); Super.Opened(Sender); bNewNews = class'GUI2K4.UT2K4Community'.default.ModRevLevel != class'GUI2K4.UT2K4Community'.default.LastModRevLevel; FadeTime=0; FadeOut=true; Selected = none; // Reset the animations of all components i_TV.Animate(-0.000977, 1.668619, 0); i_UT2Logo.Animate(0.007226,-0.392579,0); i_UT2Shader.Animate(0.249023,-0.105470,0); b_SinglePlayer.Animate(1,0.368813,0); b_Multiplayer.Animate(1.15,0.449282,0); b_Host.Animate(1.3,0.534027,0); b_InstantAction.Animate(1.45,0.618619,0); b_ModsAndDemo.Animate(1.6,0.705859,0); b_Settings.Animate(1.75,0.800327,0); b_Quit.Animate(1.9,0.887567,0); } function MenuIn_Done(GUIComponent Sender, EAnimationType Type) { Sender.OnArrival = none; PlayPopSound(Sender,Type); } function PlayPopSound(GUIComponent Sender, EAnimationType Type) { if (!Controller.bQuietMenu) PlayerOwner().PlaySound(PopInSound); } function bool PanHugeDraw(Canvas Canvas) { i_PanHuge.ImageColor.A = 40 * (CharFade/255); i_PanBig.ImageColor.A = 75 * (CharFade/255); i_PanSmall.ImageColor.A = i_BKChar.ImageColor.A; return false; } function bool BkCharDraw(Canvas Canvas) { if (CharFadeTime>0) { CharFade += (DesiredCharFade - CharFade) * (Controller.RenderDelta / CharFadeTime); CharFadeTime -= Controller.RenderDelta; if (CharFadeTime<=0.0) { CharFade = DesiredCharFade; CharFadeTime=0.0; } } i_BKChar.ImageColor.A = int(CharFade); return false; } function MainReopened() { if ( !PlayerOwner().Level.IsPendingConnection() ) { i_BkChar.Image = CharShots[rand(CharShots.Length)]; Opened(none); Timer(); } } function InternalOnOpen() { if (bNoInitDelay) Timer(); else SetTimer(0.5,false); Controller.PerformRestore(); PlayerOwner().ClientSetInitialMusic(MenuSong,MTRAN_Segue); } function OnClose(optional Bool bCancelled) { } function bool MyKeyEvent(out byte Key,out byte State,float delta) { if(Key == 0x1B && state == 1) // Escape pressed bAllowClose = true; return false; } function bool CanClose(optional bool bCancelled) { if(bAllowClose) ButtonClick(b_Quit); bAllowClose = False; return PlayerOwner().Level.IsPendingConnection(); } function MoveOn() { switch (Selected) { case b_SinglePlayer: Profile("SinglePlayer"); Controller.OpenMenu(Controller.GetSinglePlayerPage()); Profile("SinglePlayer"); return; case b_MultiPlayer: if ( !Controller.AuthroizeFirewall() ) { Controller.OpenMenu("GUI2K4.UT2K4GenericMessageBox",FireWallTitle,FireWallMsg); return; } Profile("ServerBrowser"); Controller.OpenMenu(Controller.GetServerBrowserPage()); Profile("ServerBrowser"); return; case b_Host: if ( !Controller.AuthroizeFirewall() ) { Controller.OpenMenu("GUI2K4.UT2K4GenericMessageBox",FireWallTitle,FireWallMsg); return; } Profile("MPHost"); Controller.OpenMenu(Controller.GetMultiplayerPage()); Profile("MPHost"); return; case b_InstantAction: Profile("InstantAction"); Controller.OpenMenu(Controller.GetInstantActionPage()); Profile("InstantAction"); return; case b_ModsAndDemo: if ( !Controller.AuthroizeFirewall() ) { Controller.OpenMenu("GUI2K4.UT2K4GenericMessageBox",FireWallTitle,FireWallMsg); return; } Profile("ModsandDemos"); Controller.OpenMenu(Controller.GetModPage()); Profile("ModsandDemos"); return; case b_Settings: Profile("Settings"); Controller.OpenMenu(Controller.GetSettingsPage()); Profile("Settings"); return; case b_Quit: Profile("Quit"); Controller.OpenMenu(Controller.GetQuitPage()); Profile("Quit"); return; default: StopWatch(True); } } function bool ButtonClick(GUIComponent Sender) { if (GUIButton(Sender) != None) Selected = GUIButton(Sender); if (Selected==None) return false; InitAnimOut( i_TV, -0.000977, 1.668619, 0.35); InitAnimOut(i_UT2Logo, 0.007226,-0.392579,0.35); InitAnimOut(i_UT2Shader,0.249023,-0.105470,0.35); InitAnimOut(b_SinglePlayer,1,0.368813,0.35); InitAnimOut(b_Multiplayer,1.15,0.449282,0.35); InitAnimOut(b_Host,1.3,0.534027,0.35); InitAnimOut(b_InstantAction,1.45,0.618619,0.35); InitAnimOut(b_ModsAndDemo,1.6,0.705859,0.35); InitAnimOut(b_Settings,1.75,0.800327,0.35); InitAnimOut(b_Quit,1.9,0.887567,0.35); DesiredCharFade=0; CharFadeTime = 0.35; return true; } function InitAnimOut( GUIComponent C, float X, float Y, float Z ) { if ( C == None ) { Warn("UT2K4MainMenu.InitAnimOut called with null component!"); return; } C.Animate(X,Y,Z); C.OnEndAnimation = MenuOut_Done; } function MenuOut_Done(GUIComponent Sender, EAnimationType Type) { Sender.OnArrival = none; if ( bAnimating ) return; MoveOn(); } function bool MyOnDraw(Canvas Canvas) { local GUIButton FButton; local int i,x2; local float XL,YL; local float DeltaTime; if (bAnimating || !Controller.bCurMenuInitialized ) return false; DeltaTime=Controller.RenderDelta; for (i=0;i<Controls.Length;i++) { if ( (GUIButton(Controls[i])!=None) ) { FButton = GUIButton(Controls[i]); if (FButton.Tag>0 && FButton.MenuState!=MSAT_Focused) { FButton.Tag -= 784*DeltaTime; if (FButton.Tag<0) FButton.Tag=0; } else if (FButton.MenuState==MSAT_Focused) FButton.Tag=200; if (FButton.Tag>0) { fButton.Style.TextSize(Canvas,MSAT_Focused, FButton.Caption,XL,YL,FButton.FontScale); x2 = FButton.ActualLeft() + XL + 16; Canvas.Style=5; Canvas.SetDrawColor(255,255,255,FButton.Tag); Canvas.SetPos(0,fButton.ActualTop()); Canvas.DrawTilePartialStretched(material'Highlight',x2,FButton.ActualHeight()); } } } return false; } event bool NotifyLevelChange() { if ( bDebugging ) log(Name@"NotifyLevelChange PendingConnection:"$PlayerOwner().Level.IsPendingConnection()); return PlayerOwner().Level.IsPendingConnection(); } function bool CommunityDraw(canvas c) { local float x,y,xl,yl,a; if (bNewNews) { a = 255.0 * (FadeTime/1.0); if (FadeOut) a = 255 - a; FadeTime += Controller.RenderDelta; if (FadeTime>=1.0) { FadeTime = 0; FadeOut = !FadeOut; } a = fclamp(a,1.0,254.0); x = b_ModsAndDemo.ActualLeft(); y = b_Settings.ActualTop(); C.Font = Controller.GetMenuFont("UT2MenuFont").GetFont(C.ClipX); C.Strlen("Qz,q",xl,yl); y -= yl - 5; C.Style=5; C.SetPos(x+1,y+1); C.SetDrawColor(0,0,0,A); C.DrawText(NewNewsMsg); C.SetPos(x,y); C.SetDrawColor(207,185,103,A); C.DrawText(NewNewsMsg); } return false; } defaultproperties { bDebugging=True OnOpen=InternalOnOpen OnCanClose=CanClose OnKeyEvent=MyKeyEvent OnReopen=MainReopened Begin Object Class=BackgroundImage Name=PageBackground Image=material'2K4Menus.Controls.mmbgnd' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Alpha X1=0 Y1=0 X2=1024 Y2=768 End Object Begin Object Class=GUIImage Name=iPanHuge Image=material'2K4Menus.MainMenu.PanHuge' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Alpha ImageColor=(R=255,G=255,B=255,A=40) WinWidth=1 WinHeight=0.367969 WinLeft=0 WinTop=0.001719 RenderWeight=0.02 OnDraw=PanHugeDraw End Object Begin Object Class=GUIImage Name=iPanBig Image=material'2K4Menus.MainMenu.PanBig' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Alpha ImageColor=(R=255,G=255,B=255,A=75) WinWidth=1 WinHeight=0.152422 WinLeft=0 WinTop=0.081771 RenderWeight=0.023 End Object Begin Object Class=GUIImage Name=iPanSmall Image=material'2K4Menus.MainMenu.PanSmall' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Alpha ImageColor=(R=255,G=255,B=255,A=255) WinWidth=1 WinHeight=0.04 WinLeft=0 WinTop=0.226042 RenderWeight=0.026 End Object Begin Object Class=BackgroundImage Name=ImgBkChar ImageRenderStyle=MSTY_Alpha ImageColor=(R=255,G=255,B=255,A=160) OnDraw=BkCharDraw RenderWeight=0.04 X1=0 Y1=0 X2=1024 Y2=768 Tag=0 End Object Begin Object Class=GUIImage Name=ImgUT2Logo Image=material'2K4Menus.MainMenu.2K4Logo' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Alpha ImageColor=(R=255,G=255,B=255,A=255) WinWidth=0.638868 WinHeight=0.392579 WinLeft=0.007226 WinTop=0.016926 RenderWeight=0.05 End Object Begin Object Class=GUIImage Name=ImgUT2Shader Image=material'InterfaceContent.Logos.fbSymbolShader' ImageStyle=ISTY_Scaled WinWidth=0.155273 WinHeight=0.105470 WinLeft=0.249023 WinTop=0.180988 RenderWeight=0.06 // OnDraw=MyOnDraw End Object Begin Object Class=GUIImage Name=ImgTV // Image=material'2K4Menus.MainMenu.ActionFB' Image=material'ULogo.MainMenu.CornerMenuFinal' ImageStyle=ISTY_Scaled WinWidth=0.500000 WinHeight=0.668619 WinLeft=-0.000977 WinTop=0.332292 RenderWeight=5.07 X1=0 Y1=1 X2=512 Y2=511 End Object Begin Object Class=GUIButton Name=SinglePlayerButton FontScale=FNS_Small StyleName="TextButton" Caption="Single Player" CaptionEffectStylename="TextButtonEffect" CaptionAlign=TXTA_Left Hint="Play through the Tournament" OnClick=ButtonClick WinWidth=0.715022 WinHeight=0.075000 WinLeft=0.315359 WinTop=0.368813 TabOrder=0 bFocusOnWatch=true bUseCaptionHeight=true End Object Begin Object Class=GUIButton Name=MultiplayerButton FontScale=FNS_Small StyleName="TextButton" Caption="Join Game" CaptionEffectStylename="TextButtonEffect" CaptionAlign=TXTA_Left Hint="Play with human opponents over a LAN or the internet" OnClick=ButtonClick WinWidth=0.659899 WinHeight=0.075000 WinLeft=0.363246 WinTop=0.449282 bFocusOnWatch=true TabOrder=1 bUseCaptionHeight=true End Object Begin Object Class=GUIButton Name=HostButton FontScale=FNS_Small StyleName="TextButton" Caption="Host Game" CaptionEffectStylename="TextButtonEffect" CaptionAlign=TXTA_Left Hint="Start a server and invite others to join your game" OnClick=ButtonClick WinWidth=0.627131 WinHeight=0.075000 WinLeft=0.395097 WinTop=0.534027 bFocusOnWatch=true TabOrder=2 bUseCaptionHeight=true End Object Begin Object Class=GUIButton Name=InstantActionButton FontScale=FNS_Small StyleName="TextButton" Caption="Instant Action" CaptionEffectStylename="TextButtonEffect" CaptionAlign=TXTA_Left Hint="Play a practice match" OnClick=ButtonClick WinWidth=0.593666 WinHeight=0.075000 WinLeft=0.423640 WinTop=0.618619 bFocusOnWatch=true TabOrder=3 bUseCaptionHeight=true End Object Begin Object Class=GUIButton Name=ModsAndDemosButton FontScale=FNS_Small StyleName="TextButton" Caption="Community" CaptionEffectStylename="TextButtonEffect" CaptionAlign=TXTA_Left Hint="Get the latest news, demos and mods from the UT2004 community" OnClick=ButtonClick WinWidth=0.574135 WinHeight=0.075000 WinLeft=0.433406 WinTop=0.705859 bFocusOnWatch=true TabOrder=4 bUseCaptionHeight=true OnDraw=CommunityDraw End Object Begin Object Class=GUIButton Name=SettingsButton FontScale=FNS_Small StyleName="TextButton" Caption="Settings" CaptionEffectStylename="TextButtonEffect" CaptionAlign=TXTA_Left Hint="Change your controls and settings" OnClick=ButtonClick WinWidth=0.580478 WinHeight=0.075000 WinLeft=0.434477 WinTop=0.800327 bFocusOnWatch=true TabOrder=5 bUseCaptionHeight=true End Object Begin Object Class=GUIButton Name=QuitButton FontScale=FNS_Small StyleName="TextButton" Caption="Exit UT2004" CaptionEffectStylename="TextButtonEffect" CaptionAlign=TXTA_Left Hint="Exit the game" OnClick=ButtonClick WinWidth=0.526767 WinHeight=0.075000 WinLeft=0.424711 WinTop=0.887567 bFocusOnWatch=true TabOrder=6 bUseCaptionHeight=true End Object i_Background=PageBackground i_PanHuge=iPanHuge i_PanBig=iPanBig i_PanSmall=iPanSmall i_UT2Logo=ImgUT2Logo i_UT2Shader=ImgUT2Shader i_BkChar=ImgBkChar i_TV=ImgTV b_SinglePlayer=SinglePlayerButton b_MultiPlayer=MultiplayerButton b_Host=HostButton b_InstantAction=InstantActionButton b_ModsAndDemo=ModsAndDemosButton b_Settings=SettingsButton b_Quit=QuitButton WinWidth=1.0 WinHeight=1.0 WinTop=0.0 WinLeft=0.0 bRenderWorld=False bAllowClose=False bAllowedAsLast=true bDisconnectOnOpen=true CharFade=0 CharShots(0)=material'2K4Menus.MainMenu.Char01' CharShots(1)=material'2K4Menus.MainMenu.Char02' CharShots(2)=material'2K4Menus.MainMenu.Char03' NewNewsMsg=" (New Update Available)" MenuSong="KR-UT2004-Menu" FireWallTitle="Important" FireWallMsg="It has been determined that the Window's Firewall is enabled and that UT2004 is not yet authorized to connect to the internet. Authorization is required in order to use the online components of the game. Please refer to the README.TXT for more information." } |
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